When I released the first update for ModelConverterX that supports the new Prepar3D v2 MDL format, I had already found out two differences in the MDL format: The material definition has been extended with an additional attribute for the ZBias The indices of the triangles are now stored as int instead of short. This basically […]
I Prepar3D the tools
The new Prepar3D v2 was released a few days ago, so it was time for me to update my tools to be more aware of Prepar3D. For Prepar3D v1 it in general worked if you just set the FSX folders to the Prepar3D folders, but with version 2 there are more changes. Therefore Prepar3D v2 […]
FSDevConf schedule
The schedule for the FSDevConf has been announced. So have a look and put the sessions in your agenda that you would like to attend! As you can see I will also be giving a few presentations. You can expect sessions from me about the following topics: How to convert a SketchUp object to Flight […]
Blender
For a long time 3D objects for Flight Simulator could only be developed with a couple of tools. For example FSDS or GMax with the right gamepack. But over the last few years there is a trend to use more and more tools. For example SketchUp is also popular now to make scenery objects. Recently […]
Grrrr, stupid MakeMDL error!
I think every designer exporting objects to FS2004 has seen the error message on the right at least once. It happens when you export a small object to a FS2004 MDL file with MakeMDL. The reason is that somewhere inside MakeMDL, when calculating the octtree for the crash detection, some assertion is triggered. Of course […]
Scenery Objects Editor
In the next development release of ModelConverterX you will find some changes to the “List objects” form. The first change is that this form is now called the “Scenery Objects Editor”. The icon in the toolbar has not changed by the way. As the new name already indicates you can now do some editing as […]
Object report and image video tutorial
Here is the video tutorial about the improved object report and object image functionality of ModelConverterX that I promised earlier this week.
New GUI for object images and reports
In the next development release two new graphical user interfaces will be added. Both for the object report function and for the object image function there is a GUI now. The object report function can be used to create a HTML file with information about the loaded object or library. It includes a thumbnail image […]
Repackaged development release
Until now the development release (or should I just say beta version) of all of my tools was released as one big ZIP file with all the different tools in it. I have changed this now. So from now on you can download a separate ZIP file for each tool. The file contains all files […]
Earth curve editor explained
I have a made a new video tutorial explaining the earth curve editor of ModelConverterX. It also shows the effect of not correcting for the curve of the earth and how that can result in misaligned objects. I decided to make this tutorial now, since I fixed a few bugs in the earth curve editor […]