I think every designer exporting objects to FS2004 has seen the error message on the right at least once. It happens when you export a small object to a FS2004 MDL file with MakeMDL. The reason is that somewhere inside MakeMDL, when calculating the octtree for the crash detection, some assertion is triggered. Of course […]
Scenery Objects Editor
In the next development release of ModelConverterX you will find some changes to the “List objects” form. The first change is that this form is now called the “Scenery Objects Editor”. The icon in the toolbar has not changed by the way. As the new name already indicates you can now do some editing as […]
Object report and image video tutorial
Here is the video tutorial about the improved object report and object image functionality of ModelConverterX that I promised earlier this week.
New GUI for object images and reports
In the next development release two new graphical user interfaces will be added. Both for the object report function and for the object image function there is a GUI now. The object report function can be used to create a HTML file with information about the loaded object or library. It includes a thumbnail image […]
Repackaged development release
Until now the development release (or should I just say beta version) of all of my tools was released as one big ZIP file with all the different tools in it. I have changed this now. So from now on you can download a separate ZIP file for each tool. The file contains all files […]
Earth curve editor explained
I have a made a new video tutorial explaining the earth curve editor of ModelConverterX. It also shows the effect of not correcting for the curve of the earth and how that can result in misaligned objects. I decided to make this tutorial now, since I fixed a few bugs in the earth curve editor […]
FSDS objects and smoothing
Unlike many other formats the FSDS FSC format does not store the normal of each vertex separately. This means a little more work for me when reading the format when polygons are smooth shaded. Until now the FSC importer just ignored the fact that some polygons are smooth shaded. But I have changed that now. […]
Is it easy to waste performance?
Let me start with the answer to the question I posed in the title: YES. Earlier this week I introduced a scenProc update that could handles holes in shapefile polygons. This new features used the functions I have to do boolean operations on polygons. Things like intersect or subtract two polygons. This functionality is also […]
Blinking lights
In the attached object editor of ModelConverterX you can add lights to your object. On export to FSX these lights will be converted into effect (FX) files. Besides the colour you can now also specify a blink duration for those lights. This means you can create flashing lights. If you enter a blink duration of […]
Dot vs. comma again, argh…
This must one of the most annoying “features” of the FS SDK tools. Many of them only work correctly when the decimal character is set to a dot. For example MakeMDL or XtoMDL refuse to work correctly when the decimal character is a comma. Many developers bump into this problem, since a lot of countries […]