In my post from two days ago I reported about gaps in my ground polygons, this lead me to discover the different resolution of BGLComp and BGLC generated BGL files. But it turned out that the gap was also caused by a programming mistake I made. The round earth correction was not completely correct for […]
GPW update for P3D v2
I have just put an update of the ground polygon wizard (GPW) in the development release of ModelConverterX. With this update it is now possible to export P3D v2 MDL files from the GPW as well. These can be used in P3D v2 and it allows you to use the full material properties on your […]
GPW and P3D v2
Today I have been experimenting with updating the ground polygon wizard of ModelConverterX to also export P3D v2 MDL files for ground polygons. Given the recent announcement by Lockheed Martin that the FS2002 style polygons will be dropped in the future, it became time to update the GPW. The good news is that it was […]
Batch mode from command prompt
I already made these changes a few days ago in ModelConverterX, but since I didn’t write about them yet they probably went unnoticed by most of you. So let me document the changes I made to the batch mode. First I add a checkbox to the batch convert wizard that allows you to select if […]
Drawcall batching, a no-brainer?
Ever since the release of FSX SP2 enabling drawcall batching has been a popular method of increasing the performance of scenery. The basic idea behind drawcall batching is that the scenery engine will gather all polygons with the same material, even if they belong to different objects, and then render them in one go. This […]
My tools and Windows XP
As you have most likely heard by now Microsoft has stopped supporting Windows XP as operating system. I know there are still many users using my tools on Windows XP as well and the decision of Microsoft doesn’t mean of course that my tools will stop working on Windows XP. However given that official support […]
Full of new inspiration
I have returned from my vacation yesterday. As usual I don’t bring a computer on vacation, so I haven’t done anything on FSDeveloper or my tools in the last 3 weeks. But of course that doesn’t stop my brain from coming up with new ideas. Luckily I had brought a notebook (you know, a paper […]
Upcoming updates
The last weeks updates of my tools have been a bit slower than usual. On one hand that was because I have been busy with non-FS activities, but also because I have been experimenting a lot with creating autogen for Nantucket with scenProc. It’s useful to sometimes do some actual work with my own tools, […]
I need 6 seasons!
I guess you learned at school that there are 4 seasons in each year. But when you start making scenery for Flight Simulator you will see that FS actually has 5 seasons. Besides the usual seasons spring, summer, autumn and winter, FS also has a heavy winter season. This means winter with snow actually. So […]
Exporting FS2004 aircraft MDL files
One feature often requested is the ability to export FS2004 aircraft MDL files as well. I have now set a first step in the direction of this functionality. If you download the development release tomorrow you will see that you can export both FS2004 scenery and aircraft MDL files. But before you get too enthusiastic, […]