The latest development release of ModelConverterX includes support for MSFS 2024 materials. Based on the information in the SDK (schema’s, Blender scripts, …) I have tried to implement all new material options and also the schema’s that have changed since MSFS 2020. The information in the schema’s and SDK did not always align, so I […]
New development releases
With the ModelConverterX 1.7 and scenProc 3.2 stable releases officially released, I have changed the version number of the development releases to ModelConverterX 1.8 and scenProc 3.3. So from now on I will be adding new functionalities and bug fixes to these development releases. For ModelConverterX I will start to add support for MSFS 2024 […]
ModelConverterX stable release
I have just uploaded the new stable release of ModelConverterX, version 1.7. The main changes compared to the previous stable release are: I would suggest everybody who is using the stable release to update to this new version.
Building generation improvements
I have improved the buidling generation algorithm that scenProc uses to create 3D building models from footprints. Additional roof types, chimneys and dormers can now also be generated. I had started on these improvements over a year ago, but got disrupted by the FS2004 aircraft MDL export that I worked on last year a lot. […]
Object footprint in placement editor
I have updated the object placement editor so that a more accurate footprint of the object being placed is shown. Before the editor would show the bounding rectangle of the object, but now a more accurate footprint is shown. When you have multiple buildings in a single MDL file each of them will show with […]
Error reporting
My tools have the ability to report errors that encounter directly to my bug tracking system for a while. This helps me to fix these issues and make the tools better. Due to some recent changes in the bug tracking system the method I had implemented is no longer working. In the development release I […]
Support for Prepar3D v6 PBR materials
I have updated ModelConverterX now so that the additional PBR material options that Prepar3D v6 offers are also supported. There are a number of new material properties related to precipitation effects (including a new precipitation texture) and some other new material flags as well. Besides that P3D v6 also supports exporting vertex colors, so that […]
Change log
A while ago I got the feedback that the change log that is included with my tools and can also be viewed here on the site was not really clear. The change log was automatically generated from the commit message in my version control. Yesterday I have modified the script used to generate the change […]
ModelConverterX changes
Over the last months I have been working on improving the FS2004 aircraft MDL export from ModelConverterX. While working on this I have made some changes that affect the general usage of ModelConverterX as well, so I want to give an overview of them in this post. Attachpoint orientation While making sure that landing lights […]
FS2004 aircraft mdl export
Some features are on the ModelConverterX wishlist for quite a while already. For example the feature request to export FS2004 aircraft mdl files with working animations and such is on the list for over 10 years already. And given that FS2004 is less popular nowadays I thought I might never come around to implement this […]