I have just released a new version of ModelConverterX. The big change in this new release is that the ground polygon wizard is now included. Before I will go into the details of how to use this wizard, let’s first take a look at the problems it is trying to solve. When creating ground polygons […]
Some bad news and some good news (and some more bad news)
Let me start with the bad news, I have decided to stop the development of gPoly for the moment. It seems developing two tools, ModelConverterX and gPoly, at the same time does not work that well. I don’t have enough time available to turn gPoly into a stable and usable tool at the moment. Maybe in the […]
Quick status update on the different projects
Here is a quick status update for some of the projects I am working on. I know I have not blogged much recently. That is mainly because it is quite busy at my work recently, so that affects the amount of free time a bit. Unfortunately I don’t expect this will change very soon. In […]
gPoly status update #11
I have made some progress again on the gPoly tool. The two main features I worked on today are finishing the Bezier curves and extending the user interface so that you can edit the texture mapping of the polygons. Since these feature are difficult to explain with text or pictures, I have made a little […]
gPoly status update #10
This evening I have been working on a feature for gPoly that will make it a lot easier to draw curved edges of your ground polygons. By using Bezier curves you don’t have to add many points to get a nice smooth curve. All you have to do is set the begin and end point […]
gPoly status update #9
Just a quick status update for the gPoly tool. I think I got the code working now that will ensure that your polygons are automatically sliced into segments of no more than 100 meter. This ensures that there will be no issues with the curve of the earth in FSX. The same code can also […]
gPoly status update #8
I have now chosen the airport that I will use as a test field for developing the gPoly tool. It is Marshfield Municipal Airport (KGHG) in Massachusetts. So I have drawn some of the aprons and taxiways and am testing now if I can export them correctly to FS. At first I was exporting with […]
Which airport?
Now that I can export some basic polygons from the gPoly tool, I am looking to go one little step further. I am looking for an airport that I can use as a test case to develop the tool further, since there is no better way to find bugs than while actually working with the […]
gPoly status update #7
It feels like it is a long time ago I wrote a status update about the gPoly tool. And now that I think about it, it is actually a long time ago. But this weekend I have done some work on the tool again. I have mainly focussed on two functionalities: Being able to save […]
Jetlag almost gone
We are back home for a few days now, after enjoying a two week vacation in California. We had a lot of fun there and now that the jetlag is almost gone, it is time to spend some time on my FS tools again. Initially I plan to focus on ModelConverterX a bit more. I […]