I have added a new step to scenProc that provide more exporting possiblities. Besides the FS specific BGL and AGN export, before you could only export to images and Shapefiles. I have now added a new step that also allows to export to other GIS vector formats. For loading vector data scenProc uses the OGR […]
scenProc big area tips (2)
Here is another tip when using scenProc to process big areas. If you are working with raster data this can mean that you have to load a big amount of files. But there is an easier way. scenProc uses the GDAL library that supports reading GeoTIFF, JPEG2000 and other common formats. But it also supports […]
scenProc big area tips (1)
When you are trying to process a big area in scenProc getting all vector data loaded can be hard. Either you will have some big shape files that take long to load or you need to do some pre-processing to slice up the data before. But did you know there is an easier way? scenProc […]
OGR power!
For the new scenProc feature to detect features from imagery I started to use the GDAL/OGR libraries. But since the OGR library supports reading many vector formats, I have now also add a new step that allows you to read in data through this library. It is called IMPORTOGR. The attributes are the same as […]
Detect vegetation from imagery
In the last months I often wrote about my progress of adding a feature to scenProc to detect features from imagery. My main purpose was to detect vegetation. I have now finished this feature and put it in the scenProc development release. Be aware that adding this feature meant I had to add the GDAL […]
Creating elevation data
This week I did some work on creating elevation data for our Dutch NL2000 scenery. I would like to share the challenges and solutions I encountered. For the NL2000 scenery we have been looking for replacement elevation data for quite a while already. The default FSX elevation data is OK, but it is not really […]
Autogen from OSM (3)
Since my last blog post about the autogen I have mainly been working on adding autogen buildings as well. This went quite well, I can now add the generic autogen buidlings as well as the row houses from my tool. There are still some issue that some of the buildings don’t get the right shape, that’s because in the […]
Autogen from OSM (2)
Tonight I was able to fix the remaining bugs in my tool to generate the autogen forests from the OpenStreetMap data. One of them was that I didn’t know that in the AGN file all polygons need to be closed (first vertex the same as the last vertex). Below are some screenshots of how it […]
Autogen from OSM
As I mentioned in my previous blog posts I am trying to create autogen from GIS vector data. For my first test case I am using the OpenStreetMap data of the Dutch island of Schiermonnikoog. Below you see a screenshot from the data, as well as a screenshot in the Annotator tool showing the autogen […]
FSX AGN files
On the FSDeveloper Wiki we have a page describing the FSX autogen (AGN) file format. Today I have been experimenting with AGN files a bit, so I have added more information to this page. Polygonal buidlings, library objects and row houses are not also described. For the other sections I have added some extra explanation […]