About a week ago I already wrote about the new functionality I was working on for the ModelConverterX Ground Polygon Wizard. Now I have finished it and from tomorrow it is available in the development release. Since there is no manual for this tool yet, let me explain how to add night textures or seasonal […]
ModelConverterX preview and FSX material settings
I have updated the preview in ModelConverterX. It now uses more of the FSX material settings while rendering. More concrete this means that the framebuffer blend and alpha test function options in the material are now displayed in the preview correctly. So you should get a better idea of how your model will look in […]
Ground Polygon Wizard: night and seasons
In the last few days I have been working on the last missing feature of the Ground Polygon Wizard of ModelConverterX, the option to add night and seasonal textures from the wizard. This work is not completely done yet, but the part that generates the actual code is done. I just need to finish the […]
Bug fix in Ground Polygon Wizard
A little while ago a user reported problems with the Ground Polygon Wizard. When slicing the polygons, some polygons were missing. I have now debugged and fixed this issue. From tomorrow the improvements are available in the development release. So if you are using the Ground Polygon Wizard please update to this version, the previous […]
Drawcall minimizer bugfix
I have just fixed some bug in ModelConverterX, to be more precise in the drawcall minimizer functionality. The bug was that when an object has LODs, the drawcall minimizer did not work correctly. This has been fixed now. This bugfix will be available in the development release from tomorrow.
Creating ground polygons for FSX with SketchUp
Over the last days I have been working on the Amsterdam Heliport for the NL2000 scenery. One of the tasks I did was to update the ground polygons of this scenery. Instead of using GMax for this, I decided to give SketchUp a try. In this blog post I will give an overview of my […]
Ground Polygon Wizard: shadow bug – a partial fix
In the next development release of ModelConverterX the ground polygon wizard as a new option: Prevent autogen suppresion. When you check this option the file will have the tweak to keep your autogen around the airport. However there is a bug in this tweak that it will result in flickering shadows. So if your shadows […]
Ground Polygon Wizard and non ground polygons
A user reported that the ground polygon wizard of ModelConverterX lost some of his polygons while converting them. When I was debugging this issue, I found out that this was because the polygons were not actually on the ground. They were a few centimeters above the ground. The code that makes sure the polygons are sliced correctly […]
Autogen suppression
In the previous post about the ground polygon wizard of ModelConverterX I already mentioned that the tool also helps to prevent the exclusion of autogen by your ground polygons. I forgot to post some screenshots to illustrate this with that post, so here they are. They show Gilze Rijen airport in the Netherlands as developed […]
Ground Polygon Wizard available
I have just released a new version of ModelConverterX. The big change in this new release is that the ground polygon wizard is now included. Before I will go into the details of how to use this wizard, let’s first take a look at the problems it is trying to solve. When creating ground polygons […]