As the screenshot of the new tool I posted earlier today is not that nice looking with all those weird colors, I thought it would be nice to post another one now at the end of my day to show you how far I have gotten. As you can see the weird colors are […]
Working on a new tool
The last few days I have been working on a new tool, it will be called ModelConverterX. In the end the purpose of this tool will be to allow you to convert 3D objects between different formats, for example loading old API macros and saving them again as FsX MDL objects. But I still have […]
Early christmas present
Most of you have probably already seen this, but MS has released an update to the FsX SDK. You can get it from the FsInsider download page. Probably the most important component of this update is the GMax gamepack for FsX, this allows us to make models from GMax in the new MDL format. One […]
(It’s) time to explore FsX
First of all, sorry for my lack of posting the last time. I have been quite busy lately, so I have not had as much time as I would like to post about some interesting FsX things. But keep an eye on this blog, I hope to add some more posts in the coming days. […]
Has FsX been released?
I guess so, this evening I already had multiple people on MSN complaining to me that the performance is so bad and that they are not happy with how it runs on their PC. Do they expect me to have a magic solution for that? I guess we have to see if this complaining goes […]
My tools in FsX
With the release of FsX coming closer now, I think it is time to give a little bit of information about how my tools will (or will not) work together with this new version. Please note that these observations are based on the beta version, so some things might still change a bit. Library Creator […]
FsDeveloper
The last week [Nick] and I have been quite busy in getting our idea for a bigger community going. For those of you who missed the previous posts where we talked about this, let me start with a short explanation of the idea. The plan is to create a community for FS addon developers, it […]
FsX coming close…
Check out this blog post by Owen, FsX is coming pretty close now. Only 28 nights to sleep :).
Do forums grow?
Lately [Nick] has been trying to hijack the SceneryDesign.org forums and today I finally gave in to him. So you can expect some changes to the forum in the near future. And of course Nick has no evil intentions with the forums, so you don't have to be afraid of it. Now more seriously, as […]
New FsX video
Have a look at this new FsX video that Nick posted about, it is really funny.