Working with FwTools

I have added a new article to the Wiki that explains how you can use [FwTools] to create GeoTIFF files, which you can use for your photo scenery. There might be other tools to do such tricks, but I am familiar with FwTools as I use it at work. And besides that it is a […]

Still alive

I know I have not posted that much lately on my blog, but I am still alive. Unfortunately I did not have that much time the last weeks to explore the nice things I want to post about, but that seems to be changing again now. Last weekend I finished a new build of Library […]

Having fun with projections

Using GIS data to create your scenery has become a lot more common in FsX. Vector data can for example converted from shapefiles and for new version of resample can process GeoTIFF images as well. If you have access to this kind of GIS data or can create it yourself, this makes creating the scenery […]

The FsX MDL format

On the FsDeveloper Wiki I have added a page that describes (part of) the FsX MDL format. At the moment mainly the sections involved in a simple scenery object are covered, as that is the part I mainly looked at for the ModelConverterX tool until now. Hopefully this page is useful to other programmers as […]

Scenery Shortcut

Both Owen and Nick blogged about the new Scenery Shortcut tool from Abacus in the last days. I must say that personally I don’t really get all the enthousiasm about this tool, as it does not seem to really add something new that you can’t do with the Mission Object Placement tool already. You can […]