Finally I have been able to officially release the new version of Library Creator XML that I have been talking about a lot lately. Check this thread in the forum for all the details. This new tool is the first tool that I have written in C#, before I mainly used VB6. Although Library Creator […]
While I was away…
While I was away to Cologne this week to attend a exhibition for my work, it seems quite a few interesting things happened in the FS world. Here is a quick summary of all the things I seem to have missed: The software of the community server this blog is on has been updated, all […]
Did you say manual?
I know some time has passed since I said that I would make a manual for Library Creator XML 2.0. But the good news is that I actually started doing so today. So once that is ready, you can expect a non beta release of this new version, as it seems quite stable at the […]
Announcing a new build
Just a quick note to let you know that the new Library Creator XML 2.0 build I talked about a few days ago, has been posted to the forums. Check out this thread from more information and to download the latest version.
What will the new Library Creator XML 2.0 build bring?
This night I made some nice progress again on the next alpha build of Library Creator XML 2.0. I have mainly been focussing now on the features to make the tool more user friendly to use. So for example I have coded the part again that shows the 8 most recent library XML files that […]
Library Creator XML 2.0, a new build
I have just uploaded a new build of Library Creator XML 2.0 alpha to the forums. In this latest build I have added back most of the functions that are available in the 1.0 version. Only the Rwy12 export is still missing, I will try to add that again in the next build. But I […]
Some normal map tricks
I do promise this will be my last post about normal maps for today, as I finally got them to work as I wanted. Due to the way MS has written their shaders, some special care is needed when constructing your normal map texture. If you just use the plugins that are made for it, […]
Normal map plugin
Hope you are not yet fed up with all my posts about normal maps. The SDK advice us to use the Nvidia Normal Map plugin for PhotoShop to create our normal maps. For those using the GIMP I just found a plugin that offers the same functionality, but then for the GIMP. I just wanted […]
How normal maps work
For those of you that are trying to understand more about the normal mapping (or bump mapping as it is called in the gamepack) that can be used in FsX, have a look at this nice tutorial. It helped me a lot in understand more of the principles behind it. At the moment I am […]
Cool idea to create normal maps
As you might have seen in the forums, I have been playing with bump mapping for scenery objects lately. While I was searching the web for a little more information, that might solve my shading problem as mentioned in the forum, I can across a nice tutorial that shows how you could create a bump […]