With FSX MS shipped a tool that allows you to place objects (and design mission), the Object Placement Tool (OPT). But because the interface is not really easy to use, alternative placement tools have appear, as they also did in FS2004. For FS2004 you had for example Rwy12, EZ-Scenery or ObPlacer XML. Now for FSX […]
Merry Christmas!
Christmas is almost there, so I would like to take this opertunity to wish you all a Merry Christmas. Of course I will spend the Christmas days with my family, but for the rest this time of year is a good opportunity to catch up with some of the things I want to do for […]
Modelling and texturing for performance
Of course every designer has read the excellent blog posts by Adrian Woods on how to optimize your performance by now. If not I would say do so now: part 1, part 2, part 3, part 4 So after having read that you know that polygons do not matter so much, it is the amount […]
(Finally) another ModelConverterX update
It has been much too long ago that I wrote about the ModelConverterX tool. Or actually it was also much too long ago that I programmed on the tool. But since last week I have been making some progress again. That is partly because I have a little more time now that all the travelling […]
FSX SP2 SDK update available
The SDK update for FSX SP2 is now also available. So if you are a developers make sure to install this one as well and you are ready to go with SP2!
More on SP2
After making my last post, I realized some information was still missing. So here are two interesting things: Jon Patch put a nice overview of the changes on his blog (thanks to the information Phil provided as well). I did not see an SDK update that goes with SP2, so the developers out there might […]
FSX SP2
For those of you that do not have the FSX Acceleration Pack, MS had now released SP2 for FSX. I think you should certainly consider installing this service pack, as it will also bring some performance benefits and other bug fixes.
Microsoft ESP
I know this is old new, and I guess you must have read about this multiple times already by now. But as I think it is still very interesting I am writing this blog post about ESP. ESP is a new simulation platform that Microsoft has recently announced and it is based on the same […]
Geoids, projections, datum, what?
At work I came across this nice article that explains some basics of GIS data projections, datums, geoids, etc. Although the target audiance of it is more the oil industry, I think it would also be good reading for people making FsX terrain scenery and wanting to know a little more about what could be […]
Little update from abroad
As you can see I do have internet access while on travel for my work at the moment. Yesterday we arrived on our destination and today we had a sort of free day to rest from the travelling and enjoy the surrounding landscape a bit. So together with my collegue we drove around in the […]