Last week Dovetail (finally) released a SDK for Flight Sim World (FSW). I have now updated ModelConverterX to support the FSW MDL format as well. This means you can read and write the FSW MDL files. To write them (or the FSW BGL files) you need to have the SDK installed. I can’t garantuee that […]
Mouse rectangle mess
ModelConverterX can read and write the mouse rectangles of virtual cockpit MDL files for quite a while already. But this week I fixed some annoying bug in that code. These bugs must have been there for quite a long time already. Now and then some issues with mouse rectangles were reported on the forum, but […]
Reverse earth curve correction
The latest ModelConverterX development release contains a new feature that you can also do a reverse earth curve correction. In the previous versions you could already correct your model for the FSX curved earth, but with this new feature you can also undo such a correction again. Besides that the Coordinate Converter tool can now […]
Understanding extrusion bridges
Lately I have been working with XML extrusion bridges for scenery and while doing so I noticed some weird artifacts. Even though I out the end points under the ground, they sometimes still float above it. And I also noticed that two bridges don’t always connect even though you specify the same position and altitude […]
Aircraft.cfg editor
In the next development release ModelConverterX will contain a new aircraft.cfg editor as well. This is an enhanced text editor that is linked to the 3D preview. This should make it easier to modify lights, contact points or exits for example. Because while you type the coordinates of the points they are updated directly in […]
Reading aircraft.cfg files
I have added a new feature to ModelConverterX, besides the MDL format, you can now also read the aircraft.cfg file. Each of the models defined in the CFG file will then be read into the tool. And the liveries are based on the settings in the CFG file. This will give more accurate liveries than […]
Skin and bone animations
The next development release of ModelConverterX will support skin and bone animations. I have made a little video tutorial to show all the new features and how you can use them.
Release candidate
I have just put a release candidate of the Autogen Configuration Merger tool on the FSDeveloper forum. So if you are interested please test this version as well, hopefully there are no more bugs and a formal release will be there soon. All details are in the forum post, but basically all I need to […]
Merging autogen configurations
Now that I can use scenProc to easily create new autogen, the urge to add custom autogen models increases as well. To make the autogen even more realistic I want to add custom roofs, custom vegetation models, etcetera. But all these modifications to the autogen configuration files give developers some headache when trying to deploy […]
Support for FSX:SE
About two months ago a new edition of FSX was released on Steam, which is basically the same as the FSX Gold Edition. My different tools have been updated by now to be able to support this new edition as well. When you have both FSX and FSX:SE installed the tools will try to detect […]