The functionality in ModelConverterX to create lower level of detail versions of a model was running very slow for complex objects. I have not fixed that completely (yet), but I have made some changes to this functionality that should at least make it easier to work with. The calculation that simplifies the object is now […]
3DS exporter improved
I have just fixed some bugs in the 3DS exporter of ModelConverterX. The main issue solved is that complex objects often could not be imported into GMax. Without going into too much technical details, this was caused by some variables being stored as a short, allowing a maximum value of 65535. Some object parts had […]
How do YOU like to work?
As I posted before, I am planning for a new ground polygon tool. To get more clear how potential end users, yes that is YOU, would prefer to make ground polygons I have setup a poll at the FSDeveloper forum. So please let me know what your ideal way to add ground polygons to a […]
Looking for input on a new ground polygon tool
For a while I am thinking about a new tool that will help in the creation of ground polygons, for the moment this tool will have the working name of gPoly. I have now setup a forum at FSDeveloper to discuss the requirements for such a tool. So I would like to invite other developers […]
ADE9X
Yesterday Jon Masterson (scruffyduck for the FSDeveloper forum members) has released a new version of Airport Design Editor. The main new feature is that the tool now also support FS2004 airport XML files. I think it is good news that this program can now be used for FS2004 and FSX design. So I would advice […]
Attachpoints
Today I have been working a bit more on ModelConverterX. More specific on reading attachpoints for FS2004 scenery MDL files (for FSX files it was working already). While doing so I also took at a look at attached library objects, since their code is relatively similar I was able to add support for that type […]
FS2004 animations
In the next development release of ModelConverterX you will find support for reading animations from FS2004 scenery MDL files. Or at least a first implementation of this feature. It is working for my test object currently, but I need to look for some more test files to be sure if it is robust enough. So […]
Heading for Brussels
Tomorrow I am going to Brussels for my work, as we are attending the ITEC there. This means that during the next days I won’t be behind my computer. Over the weekend I have been working a bit on the FS2004 MDL reader for ModelConverterX, but I am afraid it is still a bit buggy. […]
International Flight Simulation Consortium
You might have read about the International Flight Simulation Consortium on the internet already, for example at Avsim or Francois Dumas’ blog. I don’t so much to add to what has been said there already, except that I was also present at the meeting and that FSDeveloper is thereby involved in the initiative. Once there […]
Using my own tool
In the last week I did not do so much development on the ModelConverterX tool. The main reason for that was that I was actually using the tool myself. In the NL2000 project we have a collection of hundreds API macros that are positioned through the entire country of the Netherlands. It would be a […]