Tonight I have been doing some memory leak hunting in ModelConverterX. I have found (and fixed) a few leaks in the 3D preview of the objects. So from the next development release you should see less memory being used, especially when you make changes in the material editor. Also when browsing through object libraries or […]
Ground polygons and autogen
Just before my vacation I already posted about the ground polygons wizard for ModelConverterX. Since then I have been working more on this feature and it is almost ready for inclusion in the development release. This wizard allows you to export your ground polygons without the FS2002 GMax gamepack, ModelConverterX will take care of converting […]
Some bad news and some good news (and some more bad news)
Let me start with the bad news, I have decided to stop the development of gPoly for the moment. It seems developing two tools, ModelConverterX and gPoly, at the same time does not work that well. I don’t have enough time available to turn gPoly into a stable and usable tool at the moment. Maybe in the […]
Convert Wizard update
I have released an update of the ModelConverterX Convert Wizard functionality. The main changes are: There is now also an option to combine textures while converting, thereby reducing the amount of drawcalls Before starting the conversion the wizard now checks if all compilers (like BGLComp and XtoMDL) can be found. If not the user will […]
ModelConverterX Convert Wizard
Today I have added a new feature to the ModelConverterX development release, the convert wizard. This function makes it even easier to convert and place an object into Flight Simulator. I have added this feature mainly with the novice developer in mind. Somebody who just wants to add a few objects to Flight Simulator. Even […]
openVFR goes USA!
You might have heard about the openVFR scenery already for different European countries, like Germany or Netherlands. It’s a vector based terrain scenery using geo data from the OpenStreetMap project. The good news is that this project is now also going to cover the USA. On their blog the first screenshots have been released.
Fixed camera views
I have added another small feature to ModelConverterX tonight. This is something I had in mind for some time already. You can now select a number of viewing directions for the preview. This allows you to fix the view to the front or left for example. In some case that makes it easier to monitor […]
Animation editor
A new editor has been added to ModelConverterX, the animation editor. At this moment the functionality of the editor is still limited, you can use it to remove animations from the object. You can select at which keyframe you want to fix the geometry and then that becomes the static state of the object. The […]
A book
Last week I released my new tutorial about using SketchUp on the FSDeveloper Wiki. While I was writing on this tutorial it grew bigger and bigger. Initially I never planned to write a 75 page tutorial, but it seems there is quite a lot to write about making your own house. Since it almost looks […]
Some ModelConverterX updates
I have made some updates to ModelConverterX today. These are the main changes: Fixed some issues with exporting animations to the FSX MDL format. Sometimes some animations were missing after exporting, this should be solved now. Improved the part of the MDL reader that reads the custom variables used in aircraft MDL files. These should […]