A problem often reported for ModelConverterX is that XtoMDL throws some kind of error when trying to compile. These are often the result of missing dependencies on the system of the end user. For example DirectX 9.0c not being installed. But XtoMDL (and its DLL files) also depend on the Visual C++ runtime files. Unfortunately […]
FSW MDL support & Material editor filtering
Last week Dovetail (finally) released a SDK for Flight Sim World (FSW). I have now updated ModelConverterX to support the FSW MDL format as well. This means you can read and write the FSW MDL files. To write them (or the FSW BGL files) you need to have the SDK installed. I can’t garantuee that […]
Two new simulators
I the last week one new simulator was released and another one was officially announced. In this blog post I want to discuss what the impact on my various tools will be. The new simulator that was released is Flight Sim World from Dovetail. After installing the early access version I have come to the […]