I am sure you all have this problem, where to find the time to realize all the scenery ideas you have. I always seem to have a huge list of ideas for sceneries or tools that I want to test, try, design, etc. This means that I am usually doing many things at the same […]
The last piece of the animation puzzle
As I wrote two days ago, I was testing a method based on the CAT tweaks to make animation possible that use more than 1024 frames. While finding a trigger to get that animation running correctly (which I got working in the end), I made an even bigger discovery. I finally understood the last part […]
1021, 1022, 1023, … crash?
Today I have tried to break a limit of FS again. This time the 1024 frames per animation limit was the thing I tried to come around. Of course I can not really increase this limit, as it simply is there, but I have tried to play different animations after each other (each maximum 1024 […]
Texture and material blend
At work we have recently updated our image generation software and the models that I had converted from GMax models suddenly looked a lot darker in the visual. To dark actually. So after a bit of searching we found out that the new version of the IG blends the material and texture, while the old […]
OGR
The last few days I have been using the OGR library at work. As the website says, it is a Simple Feature Library. It allows you to rather easy read, manipulate and write vector features in different file formats (for example DXF or SHP). This can be very useful, as you do not have to […]
Object libraries, again
A few weeks ago I made a post about the problems that arose with not so experienced EZ-Scenery users trying to change/alter object libraries. In the past few days I come across a few more discussions that relate to this and what I read there worried me a lot. So therefore this new post about […]
SCASM is bad and GMax is good, or is it?
Ever since GMax was included with Fs2002 discussion like SCASM is bad and GMax is good have appeared now and then. Now that FsX has been announced I have noticed that I appeared again. I saw questions of people wondering if SCASM BGL files would still work. But people that ask such questions don’t seem […]
Object library mania
Since the release of EZ-Scenery I have seen quite a few discussion of people who asked if they could convert a Rwy12 library into a library for EZ-Scenery. Or I read about other people who started to decompile object libraries, so that they could create a EZ-Scenery library using the supplied library manager. I find […]
How to crash FS
I think every scenery designer will know how to do this. Just do something slightly wrong in your addon BGL file and FS will clearly tell you it does not like your new file. Especially when you start to tweak the ASM or SCASM source codes manual it is very easy to do something wrong. […]
How about some presents from Santa?
Are you all anxiously waiting for you presents from Santa? I am not, as here in the Netherlands Santa is usually called Sinterklaas and already comes at the beginning of December (this is a long story, but actually both are the same. You can read more about it on Wikipedia). But this interesting story is […]