Four days ago I wrote about CompileHelper and while making the screenshots for that post I found a new bug in the tool as well. I have now solved this problem and the new version is available for download.
Optimize it!
A while ago I made a post about the differences when creating MDL files with GMax or FSDS3. But when I looked again at this problem recently, it seemed to be a little different than I wrote back then. It’s not the X file that FSDS3 creates that causes the different MDL file, it turned […]
LiveMeeting – part 3
Tonight was the night. We had our first LiveMeeting about scenery design for FS. As a subject for this first meeting we had chosen the MDL Tweaker II tool. Mainly because it is a new and interested tool that we wanted to show more about. And also because it was an easy enough subject for […]
AGNIS/PAPA docking system
Today (or actually I should say last night I think), I finally found the time to finish the AGNIS/PAPA docking system I was working on. For those not familair with this system, it contains of two unit. One is the azimuth display that shows if the pilot is lined up with the leadin line correctly. […]
LiveMeeting – part 2
About a week of two ago, Nick and I played a little bit with Microsoft Office LiveMeeting. Back then we saw a potential to use this technique for some online, interactive tutorials as well. So tonight we did another test and this time Thorsten joined in as well to see how well everything worked from […]
Log it!
There is a new feature in the latest MDL Tweaker II release that I did not yet point out. This new feature is the event log screen. When there is a warning or an error this will be the place to look for the message. The image above shows three warnings for missing textures. So […]
Complex conditions
Last weekend I released a new version of MDL Tweaker II and in this blog post I want to point out a few of the improvements of this version. The feature that has been improved most is the condition manager. Not only has the user interface changed, hopefully it is even easier to use now, […]
Live Meeting
While chatting with Nick today, we were looking for an easy way to show each other what we were doing on screen. For example to describe a bug or explain how we would like a feature to be. In the end Nick came up with a Microsoft Office Live Meeting test session and I must […]
Tool updating time
It was last friday that I had a nice chat with Nick once again (had been some time ago) and in the process we came to talk about MDL Tweaker as well. It seemed that Nick had not seen the latest beta version of that tool yet, so while chatting Nick started to test this […]
Apron markings preview
A few days ago I posted about the apron markings I was working on and it works out quite nice I must say. For example, the performance has increased compared to the previous markings that were placed with Fs2000 style roads. And due to the way I generate these polygons now, the connection between the […]