I have just released a new version of ModelConverterX. The big change in this new release is that the ground polygon wizard is now included. Before I will go into the details of how to use this wizard, let’s first take a look at the problems it is trying to solve. When creating ground polygons […]
Some ModelConverterX updates
I have made some updates to ModelConverterX today. These are the main changes: Fixed some issues with exporting animations to the FSX MDL format. Sometimes some animations were missing after exporting, this should be solved now. Improved the part of the MDL reader that reads the custom variables used in aircraft MDL files. These should […]
Update on reading aircraft MDL files
Over the last days I have made good progress again with reading aircraft MDL files. I should directly say that not all of them will import correctly at this moment, but more and more are working. And also setting the conditions to extract a landing gear or set the flaps is working much better now. […]
Object conditions
From tomorrow the development release of ModelConverterX is able to handle objects with conditions better. When importing objects that have conditions applied you will get the form as shown below. In this form you can specify the value you want each of the variables to have. Using these values the conditions will then be evaluated […]
Reading older aircraft MDL files (at least partly)
The screenshot above shows some success with reading the older aircraft MDL files. In this case it is a CFS2 aircraft (they use the same MDL structure as FS98 and FS2000). This models comes out quite good. Unfortunately not all models load that well. Many of them only show partly or not at all after […]
Reading FS98 and FS2000 aircraft MDL files
Just a quick update on this ModelConverterX functionality. It is not finished yet, but I have made some progress last week. I can now read the information from the files, but when testing with some aircraft MDL files I still encounter a lot of BGL opcodes that ModelConverterX does not recognise yet. So I am […]
Reading section 9 BGL files
This Monday I already blogged about the new feature for ModelConverterX that allows it to read the old section 9 BGL files. This is the kind of files that tools like FSSC, Airport for Windows or GroundMaker make. I have now finished this reader and it will be available in the development release from tomorrow. […]
Reading non library BGL files
ModelConverterX could already read FS2004 and FSX library BGL files, but using the recent improvements I made for the aircraft MDL reader, I have now added another function that was on my todo list for quite some time. I have added support for reading older section 9 SCASM BGL files. This includes the scenery BGL […]