I have made some updates to the RGB texture loader of ModelConverterX. The first one is a bug fix for textures that are not square and the second one is added support for RLE compression in the RGB textures. With this the most commonly used RGB textures should be read by ModelConverterX. For those not […]
OpenFlight reader
I have a list of feature requests for ModelConverterX, some items on this list have a higher priority than others. But as it goes with priorities they sometimes suddenly change a bit. For example I was planning to finish the Ground Polygon Wizard first, by adding support for seasonal textures. But some activities at work […]
Some ESP news
Let me just repeat some of the ESP related news that Tim Gregson (Beatle) recently posted on his blog. ESP is now officially dead, MS has taken the ESP website offline. The SDK pages on the MSDN website are still there though. Tim also reported that he has left MS now and will be working […]
Lockheed Martin and ESP
I guess you must have heard this news already, but last week it was announced that Lockheed Martin has licensed Microsoft ESP. I was at the I/ITSEC exhibition at that time and in the Lockheed Martin booth they indeed had a solution build using ESP on display, a PC-12 trainer. It is very interesting to […]
100.000 Microsoft Flight Simulator Fans
If you are on Facebook, consider joining this group that Francois Dumas has started to show your support of FS.
Some more news
Over the night some more news on ACES has appeared, I’ll just post the interesting links here: http://www.futuregpu.org/2009/01/end-of-era-aces-studio-and-flight-sim.html http://pc.ign.com/articles/947/947737p1.html
Microsoft closes ACES studio
Yesterday while driving home I heard on the news that Microsoft would be cutting jobs. But at that time the thought never came into my mind that the consequences of that would be as big as we learned today. While looking at some simulation related news at work today, I suddenly came across the message […]
DevDays video
Last May I gave a presentation about ESP and FSX at the DevDays in Amsterdam. Until now I never found out what they did with the video recording of that session, but today I found it back on the MSDN website. It is in Dutch, so unfortunately not everybody will be able to understand what […]
New categories
I have added two categories to the FSDeveloper forum. One for autogen related questions and another one for Microsoft ESP specific discussions. The ESP forum is meant for things that are related to ESP only, if it is a design question that applies to FSX and ESP both please use the existing subforums for scenery […]
Back from London
Yesterday I visited the ESP Developers Conference in London and I must say that it was very interesting. Being active for a long time in the FS community already the overviews of the SDKs and the basics of extending ESP did not provide much new things to me. But especially for the panel and gauge […]