I was looking for a way to help me develop the scenProc tool and explore the possibilities of autogen further. In the end I decided to start a little scenery project where I could play around with all aspects of autogen. I decided to pick an area in the US, because there is a lot […]
Having fun with autogen – part 1
A while ago I started to explore the possibilities of custom autogen objects a bit more. I wanted to see what I could do with custom vegetation groups for polygonal vegetation. In this post I want to share some of my finding until now. Using the Annotator configuration editor it is not so hard to add new […]
Import AGN files
Until now the scenProc tool could only be used to create AGN files. But when you want to enhance or view existing AGN files it is also useful to be able to import them again. That feature has been added to the development release versio now. To illustrate how it works I will explain two […]
Two scenProc changes
In the next development release there are two important changes in scenProc. These will mean that your old configuration file will no longer work directly, you will have to make some small modifications to them. The first change is that the SHP and KML importer have an additional argument. Just like the OSM importer you […]
How to vary autogen building height?
One of the items still on my scenProc wishlist is adding a feature that allows you to vary the heights of the autogen buildings In the current version you have to set the same height distribution for all autogen tiles. But how to do that? I started a thread on the forum a while ago to […]
Autogen creation workflow
I have made a new video tutorial that demonstrates the typical workflow I use to create autogen from OpenStreetMap data. In this tutorial I am creating forests, buildings and lights as FSX autogen. The tutorial also explains way to classify the buildings into types and categories, for example industrial or residential buildings.
Creating rectangles from a footprint
I have added a new processing step to scenProc, with this step you can replace a complex building footprint by a number of rectangles. The step only takes the filter of the objects you want to process as argument. So for example: REPLACEPOLYGONBYBUILDINGRECTANGLES|BUILDTYPE=3 It only works well on footprints that have many parallel edges, else […]
Let there be rectangles…
I have added a new processing step to scenProc that allows you to turn polygons into rectangles. This step is mainly useful when creating autogen vegetation for FS2004, since the vegetation must be rectangular there. What the step does is just take the polygon and try to fill the shape with rectangles of the size […]
OpenStreetMap, performance and more
In the next development release there are some interesting changes to the scenProc tool. These are the main changes: You can now read data from the OpenStreetMap XML format. This makes it even easier to use OpenStreetMap data to create autogen objects for FSX. By reading the OSM XML format directly you can get even […]
AGNTools update
I have updated the AGNTools in the development release packages, so from the next development release you will notice the following changes: agn2txt can now also decode FS2004 AGN files to a TXT file txt2agn has been renamed to txt2agnx, it does encode a FSX AGN file from the TXT file txt2agn9 has been added […]