I have added two new exporters in ModelConverterX, with these you can export objects to the TGI format for AeroFly or export scenery to the TSC format of AeroFly. If you save your object in the TGI format, you need to use the AeroFly Content Converter to put it into the sim. ModelConverterX will save […]
X-Plane DSF support
I have just released an update of ModelConverterX that adds initial DSF support for X-Plane. You can now read and write DSF files. If you read an X-Plane DSF file the models referenced from it and the placement of those models will be imported. If you write an X-Plane DSF file the file save dialog […]
Remember form states
For scenProc I already implemented a function a while ago that it would remember the position and size of the different forms when using the application. For ModelConverterX such a feature was on the wishlist for quite a while already as well. Today I finally implemented it and compared to the way I did it […]
ModelDef viewer improvements
I have made two improvements to the ModelDef viewer in ModelConverterX lately. The first one is that you can now search in the ModelDef file. At the top you find a toolbar with a text box for the search string and a previous and next button to search backwards or forward for the entered search […]
Which Visual C++ runtime files does XtoMDL use?
A problem often reported for ModelConverterX is that XtoMDL throws some kind of error when trying to compile. These are often the result of missing dependencies on the system of the end user. For example DirectX 9.0c not being installed. But XtoMDL (and its DLL files) also depend on the Visual C++ runtime files. Unfortunately […]
Dynamic lighting
I have finished a new feature for ModelConverterX, so just in time as a big Christmas present to all ModelConverterX users. Since my summer vacation in July I had an idea how I wanted to support the new dynamic lighting feature of Prepar3D v4 and now I have finally implemented it. This means that you […]
Merry Christmas!
FSW MDL support & Material editor filtering
Last week Dovetail (finally) released a SDK for Flight Sim World (FSW). I have now updated ModelConverterX to support the FSW MDL format as well. This means you can read and write the FSW MDL files. To write them (or the FSW BGL files) you need to have the SDK installed. I can’t garantuee that […]
X-Plane OBJ exporter
I have added an exporter for a new format to ModelConverterX, you can now also export to the X-Plane OBJ format. Importing this format was supported for quite a while already and now I have finally added the export as well. The following aspects are supported by the exporter: Textures (diffuse and nightmap) Levels of […]
Autogen Configuration Merger 1.1 released
I have just released a new stable version of Autogen Configuration Merger, you can download it via the ACM page. This version adds support for Prepar3D v4. This has been in the beta release for a while and is stable enough now for the stable release. Another change that was recently added is that sceneries […]