Today I have tried to break a limit of FS again. This time the 1024 frames per animation limit was the thing I tried to come around. Of course I can not really increase this limit, as it simply is there, but I have tried to play different animations after each other (each maximum 1024 […]
New FsX screenshots
A few additional screenshots of FsX have been released. I must say I like the amount of detail you see on the platform in the first screenshot. Now let’s hope that the code used to create this is easy to use in our addons as well.
GDAL
About a week ago I wrote about OGR, but actually that library is part of a bigger one. That is the Geospatial Data Abstraction Library (GDAL). And this library offers some very nice features as well. Let me give an example. It comes with a few tools for example and at work I used one […]
FsX
A few weeks ago FsX has been announced and now and then new screenshots appear. And until now I haven’t even mentioned this great news on my blog. But I do not want to discuss the released screenshots here, there is enough discussion going on about that on general FS forums. And I think most […]
Texture and material blend
At work we have recently updated our image generation software and the models that I had converted from GMax models suddenly looked a lot darker in the visual. To dark actually. So after a bit of searching we found out that the new version of the IG blends the material and texture, while the old […]
OGR
The last few days I have been using the OGR library at work. As the website says, it is a Simple Feature Library. It allows you to rather easy read, manipulate and write vector features in different file formats (for example DXF or SHP). This can be very useful, as you do not have to […]
Datums – Who Needs ‘Em Anyway?
Some time ago I made a post about the importance of knowing what projection your data uses etc. Today I came across a nice article on the ESRI site discussing the importance of knowing your datum as well.
Object libraries, again
A few weeks ago I made a post about the problems that arose with not so experienced EZ-Scenery users trying to change/alter object libraries. In the past few days I come across a few more discussions that relate to this and what I read there worried me a lot. So therefore this new post about […]
SCASM is bad and GMax is good, or is it?
Ever since GMax was included with Fs2002 discussion like SCASM is bad and GMax is good have appeared now and then. Now that FsX has been announced I have noticed that I appeared again. I saw questions of people wondering if SCASM BGL files would still work. But people that ask such questions don’t seem […]
New York
I am already a few days back from my trip to New York and here is a little travel report. Unfortunately I also brought back a bit of flu, so that is why I have not been really active the last days. Our trip started at Amsterdam Airport Schiphol and luckily we departed from the […]