OGR

The last few days I have been using the OGR library at work. As the website says, it is a Simple Feature Library. It allows you to rather easy read, manipulate and write vector features in different file formats (for example DXF or SHP). This can be very useful, as you do not have to […]

Object libraries, again

A few weeks ago I made a post about the problems that arose with not so experienced EZ-Scenery users trying to change/alter object libraries. In the past few days I come across a few more discussions that relate to this and what I read there worried me a lot. So therefore this new post about […]

New York

I am already a few days back from my trip to New York and here is a little travel report. Unfortunately I also brought back a bit of flu, so that is why I have not been really active the last days. Our trip started at Amsterdam Airport Schiphol and luckily we departed from the […]

Away…

Next week I will be attending the Flight and Ground Simulation Update 2006 at the university of Binghampton (NY). I am really looking forward to this course, that I will attend for my work. While I am on the other side of the Atlantic I am also going to spend two weekends over there as […]

Object library mania

Since the release of EZ-Scenery I have seen quite a few discussion of people who asked if they could convert a Rwy12 library into a library for EZ-Scenery. Or I read about other people who started to decompile object libraries, so that they could create a EZ-Scenery library using the supplied library manager. I find […]

How to crash FS

I think every scenery designer will know how to do this. Just do something slightly wrong in your addon BGL file and FS will clearly tell you it does not like your new file. Especially when you start to tweak the ASM or SCASM source codes manual it is very easy to do something wrong. […]