Version 1.02 of CAT is get closer to release again. This evening I had a good debugging session with Nick on a bug he had since CAT 1.01. I finally was able to reproduce his animation condition problem. Basically the problem means that the local variables used to store the animation state are shared between […]
The CAT has grown a bit
Until now CAT was only a tool for users of GMax, but now that FSDS3 is also using MakeMDL it is time to change that. In theory the ASM sources file created by MakeMDL when exporting from FSDS3 should work right away with CAT. But of course the reality is that there are a few […]
Seasons
I had a very productive weekend, as I was visiting my parents and could therefore not be disturbed by forum questions or people chatting with me. I had brought my laptop, so I made some nice progress on MDL Tweaker II. I finished implementing the code that allows you to add seasonal conditions to your […]
Time
I am sure you all have this problem, where to find the time to realize all the scenery ideas you have. I always seem to have a huge list of ideas for sceneries or tools that I want to test, try, design, etc. This means that I am usually doing many things at the same […]
The last piece of the animation puzzle
As I wrote two days ago, I was testing a method based on the CAT tweaks to make animation possible that use more than 1024 frames. While finding a trigger to get that animation running correctly (which I got working in the end), I made an even bigger discovery. I finally understood the last part […]
1021, 1022, 1023, … crash?
Today I have tried to break a limit of FS again. This time the 1024 frames per animation limit was the thing I tried to come around. Of course I can not really increase this limit, as it simply is there, but I have tried to play different animations after each other (each maximum 1024 […]
New FsX screenshots
A few additional screenshots of FsX have been released. I must say I like the amount of detail you see on the platform in the first screenshot. Now let’s hope that the code used to create this is easy to use in our addons as well.
GDAL
About a week ago I wrote about OGR, but actually that library is part of a bigger one. That is the Geospatial Data Abstraction Library (GDAL). And this library offers some very nice features as well. Let me give an example. It comes with a few tools for example and at work I used one […]
FsX
A few weeks ago FsX has been announced and now and then new screenshots appear. And until now I haven’t even mentioned this great news on my blog. But I do not want to discuss the released screenshots here, there is enough discussion going on about that on general FS forums. And I think most […]
Texture and material blend
At work we have recently updated our image generation software and the models that I had converted from GMax models suddenly looked a lot darker in the visual. To dark actually. So after a bit of searching we found out that the new version of the IG blends the material and texture, while the old […]