As you can see I changed the skin that is used at the blog. As the software running this blog has been updated recently, the skin suddenly showed tags, instead of the posting categories. I really did not like how that looked, so that is why I am giving this one a try. I only […]
Another LiveMeeting
After the success of the first SceneryDesign.org LiveMeeting, we have now scheduled a second one. Where the first LiveMeeting was a short of online-video-tutorial-demonstration of the MDL Tweaker II tool, this second meeting will go a little more deeply into the techniques of scenery design. The subject will be how you can use XML for […]
ObPlacer XML and Rwy12 object libraries
After the release of EZ-Scenery, I have made a few posts on this blog about the object library mania that occured back then. As people tried to convert Rwy12 library into EZ-Scenery libraries, while they are actually almost the same (only the way the information about the library is read into the tool is different). […]
A slow MDL Tweaker
About a week ago I received a message on the forum that MDL Tweaker crashed on a certain object. After the designer of the object send me his MDL file, I soon figured out why it crashed. This was simply the most complex object I had ever tried to load into MDL Tweaker and a […]
Running a forum
I have been running the SceneryDesign.org forums for about 3 years now and I must say that a lot has changed over these years. When I started the site, I was looking for a place to store the tips and tricks I had on my personal homepage. And I added the forum to see if […]
Back home
I am back home and had a great vacation on Corsica. It is a really nice island to cycle around (although we only saw the northern part of it), with a lot of nice hills and mountains to climb. And every time a fantastic view on the landscape and the sea. So now that I […]
Ready to go…
It is summer again, so that means it is also time for a vacation. The next three weeks I am free from work and tomorrow my two week vacation to Corsica starts. I have booked a group travel and we’ll be cycling around the northern part of the island. Luckily I will not have to […]
CompileHelper – fixed
Four days ago I wrote about CompileHelper and while making the screenshots for that post I found a new bug in the tool as well. I have now solved this problem and the new version is available for download.
Optimize it!
A while ago I made a post about the differences when creating MDL files with GMax or FSDS3. But when I looked again at this problem recently, it seemed to be a little different than I wrote back then. It’s not the X file that FSDS3 creates that causes the different MDL file, it turned […]
LiveMeeting – part 3
Tonight was the night. We had our first LiveMeeting about scenery design for FS. As a subject for this first meeting we had chosen the MDL Tweaker II tool. Mainly because it is a new and interested tool that we wanted to show more about. And also because it was an easy enough subject for […]
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