Today we celebrate Queens day here in the Netherlands. Actually it is kind of confusing as it is supposed to be tomorrow, but as that is a sunday so they moved it one day ahead. And now to confuse you foreigners even more, tomorrow is not even the birthday of our current queen, it is […]
The math of the gate
I have been able to create some nice mathematical formulas that describe the end position of the gate, based extension length and the different heading and pitch angles. Of course these equations are rather complex, with a lot of sine and cosine functions, so that makes them hard to solve by hand. So I think […]
Wireless trouble
The last few days my wireless connection seems to be a bit unrealiable. Every few minutes the connection drops and it takes a while to reconnect. So until I have figured out what causes this, expect me to be online a bit less (especially on MSN).
Some more animation tricks
To some of you it might seem that I only hang around forums and create new tools, but sometimes I also work on some actual scenery. I do that as part of the NL2000 team. For the Schiphol scenery I have been working on the animated gates the last week and this gave me a […]
No math?
The last two days I posted rather positive about those new animation macros I was writing. Today I am a little less positive, as it seems I have hit a limit of BGLC/MASM (as far as I know BGLC is build on MASM). It seems I can only do very simple mathematical calculations in those […]
Animations made easier
I have made some progress again on the animation macros I wrote about last week. As I have never written programs in assembler code before, it is quite a nice challenge to learn how to use conditions and loops in those macros (but it is also fun of course). I have already defined a command […]
Animation macros
Tonight I have been trying to do something new, writing some new macros for BGLC_9. I had been playing with the idea to make a few new macros for animation commands for a while already and now I gave it a try. It seems to be working better than I had expected, as it is […]
An award!
Real life kept me busy the last two weeks, so that prevented me from posting more often. But yesterday I received some news that woke me up again, I have been awarded a Most Valuable Professional (MVP) Award by Microsoft. Wow… As I am sure you can imagine, this was a very nice surpise to […]
Time for a user manual
Tonight I have been working on MDL Tweaker II again. I have finished the vertex list dialog, that allows you to alter vertices of your object and also provides an option to “normalize” the normal vectors of the vertices. This last option is useful if you want to make objects that do not change color […]
CAT is "fixed"
The CAT headache is solved for now, as I have released a new version. As I already wrote about before, this new version does also support the ASM source files created with FSDS3. Although both GMax and FSDS3 use MakeMDL to export and create the ASM file, there was a little structure difference. I have […]