After the release of EZ-Scenery, I have made a few posts on this blog about the object library mania that occured back then. As people tried to convert Rwy12 library into EZ-Scenery libraries, while they are actually almost the same (only the way the information about the library is read into the tool is different). […]
A slow MDL Tweaker
About a week ago I received a message on the forum that MDL Tweaker crashed on a certain object. After the designer of the object send me his MDL file, I soon figured out why it crashed. This was simply the most complex object I had ever tried to load into MDL Tweaker and a […]
Running a forum
I have been running the SceneryDesign.org forums for about 3 years now and I must say that a lot has changed over these years. When I started the site, I was looking for a place to store the tips and tricks I had on my personal homepage. And I added the forum to see if […]
Back home
I am back home and had a great vacation on Corsica. It is a really nice island to cycle around (although we only saw the northern part of it), with a lot of nice hills and mountains to climb. And every time a fantastic view on the landscape and the sea. So now that I […]
Ready to go…
It is summer again, so that means it is also time for a vacation. The next three weeks I am free from work and tomorrow my two week vacation to Corsica starts. I have booked a group travel and we’ll be cycling around the northern part of the island. Luckily I will not have to […]
CompileHelper – fixed
Four days ago I wrote about CompileHelper and while making the screenshots for that post I found a new bug in the tool as well. I have now solved this problem and the new version is available for download.
Optimize it!
A while ago I made a post about the differences when creating MDL files with GMax or FSDS3. But when I looked again at this problem recently, it seemed to be a little different than I wrote back then. It’s not the X file that FSDS3 creates that causes the different MDL file, it turned […]
LiveMeeting – part 3
Tonight was the night. We had our first LiveMeeting about scenery design for FS. As a subject for this first meeting we had chosen the MDL Tweaker II tool. Mainly because it is a new and interested tool that we wanted to show more about. And also because it was an easy enough subject for […]
AGNIS/PAPA docking system
Today (or actually I should say last night I think), I finally found the time to finish the AGNIS/PAPA docking system I was working on. For those not familair with this system, it contains of two unit. One is the azimuth display that shows if the pilot is lined up with the leadin line correctly. […]
New FsX video
Have a look at this new FsX video that Nick posted about, it is really funny.