That autogen objects have a distortion in their rotation is something we found out 6 years ago already. But until recently I was not aware that not only the rotation of the objects is distorted, also their sizes can be different then you would expect from looking at the objects in the Annotator tool. I […]
New steps to place points
The next development release of scenProc will include two new steps for placing points: LineToPoint and PolygonToPoint. In the future these steps will replace the existing steps to place points along lines or inside polygons. As i realise some of these steps are used in many of your scripts, I will not deprecate the old […]
Create terrain vector scenery with scenProc
The latest development release of scenProc makes a set of new steps to create terrain vector scenery generally available. This means that you can now use scenProc to make terrain vectors with the shp2vec tool. The manual contains a sample script that shows you how you can make terrain vectors from OpenStreetMap data, but of […]
scenProc 3.0 development release available
I have just made available the new development release version of scenProc. This takes the tool from version 2.0 to version 3.0. This new version has been in development for quite a while already, so it includes many new features. To main improvements are: Polygonal features with holes are supported much better. This means that […]
scenProc 2.0 stable released!
I have just released a new stable release of scenProc, this new stable release is version 2.0. It has the same functionalities as yesterdays development release. You can find the download links on the scenProc page. The main reason to release this new stable release now, is that the version 3.0 development release is just […]
Funny walks
I’m updating the Assimp library that ModelConverterX uses to a recent version and in the process I am also trying to read skin and bones animations from other formats using this new version. I don’t think I have it all right yet, but this video was too funny not to share with you. It directly […]
Best wishes!
Cough, cough, man this blog is dusty. I haven’t written here for much too long. I would like to wish all the users of my tools the best wishes for the holiday season and for 2020! I am working on a new update for ModelConverterX that adds support for additional formats. The screenshot below shows […]
Seasonal textures in MCX
At the moment the Ground Polygon Wizard in MCX only supports seasonal textures when you export using the FS2002 style code. But inspired by this thread on FSDeveloper I have started now to add support for seasonal textures to P3D v4 MDL files as well. I have some success already with using visibility conditions to […]
FSElite developers month interview
The FSElite website has been running a developers month over the last weeks and I’m one of the developers that has been interviewed. I thought it was nice to give some insight about developers that support other developers as well. You can read the interview at the link below.
Editing animations and transformations
The latest development release of ModelConverterX adds new functionalities to the hierarchy editor. With them you can edit animations and transformations in your model and add new animations and transformations as well. In this video tutorial I demonstrate how it works: I hope this new functionality makes it easier to tweak your models. If you […]