I would like to wish all the readers of my blog a happy Christmas. And if you are lucky enough to have a few days free from work as well, I hope you have the chance to enjoy some FS as well during the coming period. Personally I’ll be away the coming days, as I […]
Randomize it!
I have added a little new feature to ObPlacer XML. While finishing some general aviation airports for the [NL2000] scenery I was planting trees with ObPlacer XML and I noticed that the resulting scenery was a bit boring with all trees having the same size. So I decided to add a little option that allows […]
Early christmas present
Most of you have probably already seen this, but MS has released an update to the FsX SDK. You can get it from the FsInsider download page. Probably the most important component of this update is the GMax gamepack for FsX, this allows us to make models from GMax in the new MDL format. One […]
Lazy LOD
As I already mentioned in my previous post I have been working hard on a scenery of Schiphol airport recently. As this is quite a big airport and we tried to make it detailed as well, we ended up with a lot of objects. Unfortunately this did not improve the performance a lot. In the […]
I can’t see more gates anymore
Finally I have the time again to make a more serious blog post here. You might be wondering what I have been up to lately? It has been mainly the [NL2000] scenery project that kept me busy. We are currently finishing the beta version of our next release and for the scenery of Schiphol airport […]
FsDeveloper running again
As you have maybe already seen, the FsDeveloper website is online again. So hopefully this was the last time we have bandwidth troubles. From next month on we will have more bandwidth to use each month.
Out of bandwidth (again)
As you might have noticed the FsDeveloper website is down at the moment, because all bandwidth for this month has already been used. I had already asked the webhost for a few GB extra a few days ago, but it seems he has not added them yet. I am trying to get him to do […]
(It’s) time to explore FsX
First of all, sorry for my lack of posting the last time. I have been quite busy lately, so I have not had as much time as I would like to post about some interesting FsX things. But keep an eye on this blog, I hope to add some more posts in the coming days. […]
Has FsX been released?
I guess so, this evening I already had multiple people on MSN complaining to me that the performance is so bad and that they are not happy with how it runs on their PC. Do they expect me to have a magic solution for that? I guess we have to see if this complaining goes […]
My tools in FsX
With the release of FsX coming closer now, I think it is time to give a little bit of information about how my tools will (or will not) work together with this new version. Please note that these observations are based on the beta version, so some things might still change a bit. Library Creator […]