Over the last few days I found out that spammers have found a new way to annoy me. This time they are not spamming my blog or my email accounts (well, they are still spamming my email, but not more than usual). I noticed that on the Talk/Discussion pages of the FsDeveloper Wiki they have […]
A nice morning GMax session
This morning I was chatting with [Nick] and it turned out that both of us had not been able to use the new FsX GMax gamepack as much as we would like to in the past weeks. So we decided to have a little session right away, while speaking to each other using Skype. We […]
Progress for today
As the screenshot of the new tool I posted earlier today is not that nice looking with all those weird colors, I thought it would be nice to post another one now at the end of my day to show you how far I have gotten. As you can see the weird colors are […]
Working on a new tool
The last few days I have been working on a new tool, it will be called ModelConverterX. In the end the purpose of this tool will be to allow you to convert 3D objects between different formats, for example loading old API macros and saving them again as FsX MDL objects. But I still have […]
Happy new year
I would like to wish everybody a happy new year. Hopefully this will be a good year for you all, with a lot of Flight Simulator related fun of course.
Happy Christmas!
I would like to wish all the readers of my blog a happy Christmas. And if you are lucky enough to have a few days free from work as well, I hope you have the chance to enjoy some FS as well during the coming period. Personally I’ll be away the coming days, as I […]
Randomize it!
I have added a little new feature to ObPlacer XML. While finishing some general aviation airports for the [NL2000] scenery I was planting trees with ObPlacer XML and I noticed that the resulting scenery was a bit boring with all trees having the same size. So I decided to add a little option that allows […]
Early christmas present
Most of you have probably already seen this, but MS has released an update to the FsX SDK. You can get it from the FsInsider download page. Probably the most important component of this update is the GMax gamepack for FsX, this allows us to make models from GMax in the new MDL format. One […]
Lazy LOD
As I already mentioned in my previous post I have been working hard on a scenery of Schiphol airport recently. As this is quite a big airport and we tried to make it detailed as well, we ended up with a lot of objects. Unfortunately this did not improve the performance a lot. In the […]
I can’t see more gates anymore
Finally I have the time again to make a more serious blog post here. You might be wondering what I have been up to lately? It has been mainly the [NL2000] scenery project that kept me busy. We are currently finishing the beta version of our next release and for the scenery of Schiphol airport […]