For those of you which whom I sometimes talk on MSN as well, you might have noticed (or will notice) that I am moving my contacts to another account. I have a few reasons to do this: The first reason is that I have two accounts since the time I was studying. I then created […]
Having fun with projections
Using GIS data to create your scenery has become a lot more common in FsX. Vector data can for example converted from shapefiles and for new version of resample can process GeoTIFF images as well. If you have access to this kind of GIS data or can create it yourself, this makes creating the scenery […]
Slooooooooow compilation
In my last blog post I mentioned that the new [FwTools] version had solved most of the problems I had with my markings compiler. That is true, but it also turned out that the speed of the compiler had not improved. Let me take the center lines of Schiphol airport as an example. I finally […]
New FwTools version solves some of my trouble
In the past I have already written about the markings I was working on for the Schiphol scenery and at the moment I am finalizing them. The tool I made to convert the lines of these markings into polygons uses [OGR] as I wrote about in that earlier post as well. This week I updated […]
Europa Universalis
As a little exception, this blog post has nothing to do with Flight Simulator. Sometimes, when I am not designing scenery or developing new tools, I like to play a computer game as well. Ever since I picked up a copy of the game Europa Universalis II from a bargain bin, I have been a […]
The forgotten Douglas
Those who visited the SceneryDesign.org forums in the past might recognise my old avatar in the picture on the left. This aircraft is (one of) my favorite aircraft and as it is a little unknown I was thinking about writing a blog post about it for a while already. So here is that blog post. […]
And a few extra bloggers again…
And again an ACES team member has entered the world of blogging, this time it is Mike Singer. Also it seems that Hal Bryan has moved his blog to the Live Spaces. I must say that I am very excited about all these new bloggers, I am really looking forward to reading their backgrounds and […]
Am I a data junkie?
At work my collegue and I, we are the ones working on the visual databases for the simulators, are quite well known for our excessive harddisk usage on our development systems. When we are using satelite images in these visual database, it is not that weird to have a few GB of images that we […]
Updating some links…
If you have been reading the blogs of [JonPatch] or [Nick] this is not really news anymore, but I updated the links to MS blogs. Tim Gregson has a new blog location, and I added the blogs of Brett Schnepf (community development manager), Rick Selby (lead game designer trainsim) and Pat Cook (design director ACES).
The FsX MDL format
On the FsDeveloper Wiki I have added a page that describes (part of) the FsX MDL format. At the moment mainly the sections involved in a simple scenery object are covered, as that is the part I mainly looked at for the ModelConverterX tool until now. Hopefully this page is useful to other programmers as […]