Since last week I have been playing with the new jetway feature of FsX, to see if I can get my own jetway model used in there. I still need to learn a little more about bones, skins and IK animations to get it all working on a proper jetway model, but tonight I learned […]
Some changes ahead
We have been planning this for a while already, but now the implementation is getting close. So I think this is a nice time to talk a little bit about it as well. In an attempt to make the [FsDeveloper] webiste even more useful we will be making some changes soon. The most important are: […]
Preserve those geo tags
A while ago I wrote about using FwTools to create or manipulate GeoTIFF images for use with the resample tool. One common problem I did not mention right then is that the tags containing this geo information are not understood by every tool. If you for example open the image in a painting program, like […]
ModelConverterX, now with textures
Remember that ugly picture I posted a few days ago of the API macro I had read into ModelConverterX? Today I did some work to let it also read in the colors and textures used and after that I must say that it already looks a lot more like the museum building it is supposed […]
The curved earth
Ever since FsX has been released, there have been a lot of discussion about the display problems with the old style ground polygons that are used a lot in addon sceneries. In FsX they have added an additional curvation of the earth, but these older polygons remained as flat as they ever where, so that […]
SP1 and SDK SP1A?
The last days I have seen a few posts on forums about people having difficulty running FsX after installing SP1 or SP1A for the SDK. It seems that it is not clear to everybody that you need to install both service packs, as FsX SP1 does not work with the old SDK DLL files and […]
FsX SP1 released
I am sure most of you have already read this at a million of places, but for the few that don’t know it yet: service pack 1 (SP1) for FsX has been released. Go get it as fast as you can as it does a lot of good to the performance of FsX. The ACES […]
COLLADA
For the new model conversion tool I am working on at the moment, I took a closer look at the COLLADA format this weekend. COLLADA is an open standard Digital Asset schema for interactive 3D applications. It can for example be used as an exchange format to share models between different tools. That is also […]
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Ever since starting the FsDeveloper.com website (or SceneryDesign.org as it was called before), I seem to have been the top poster on the site. And each time I think that I have now reached a huge amount of posts, that sound really like quite a lot. This for example happened when I got my 500th […]
Library Creator XML 2.0.1 released
Finally I have been able to officially release the new version of Library Creator XML that I have been talking about a lot lately. Check this thread in the forum for all the details. This new tool is the first tool that I have written in C#, before I mainly used VB6. Although Library Creator […]