GFL SDK

Loading in all the different kind of textures that FS supports in a tool can be a quite challenging task. Some scenery object use 8 bit textures, others 32 bit, or compressed DXT textures. Some objects even still use the old RAW textures with a palette. And in FsX the DDS format has been added […]

Two new FS MVPs

Two more FS MVPs have been added recently, Lefteris Kalamaras and Brian Gefrich. Congratulations to them and I think we should be very happy with the increasing number of FS MVPs around in the community. Also check Owens blog post with some more info about these new MVPs. 

Jetlag

Just got home this morning from my trip to Texas, so at the moment I have a slight jetlag. And to make things even better, my suitcase did not appear on the baggage carousel when the flight arrived. Luckily I already got a call from KLM that they found it though, so it should be […]

Always those blurries

A topic that appears very often on the [FsDeveloper] is the appearance of blurries in FS, usually related to developers adding their new content when it starts to appear. Unfortunately this is not a problem that has a single simple solution to it, but Phil Taylor has now posted some information on his blog that […]

Replacement jetways

Since last week I have been playing with the new jetway feature of FsX, to see if I can get my own jetway model used in there. I still need to learn a little more about bones, skins and IK animations to get it all working on a proper jetway model, but tonight I learned […]

Some changes ahead

We have been planning this for a while already, but now the implementation is getting close. So I think this is a nice time to talk a little bit about it as well. In an attempt to make the [FsDeveloper] webiste even more useful we will be making some changes soon. The most important are: […]

Preserve those geo tags

A while ago I wrote about using FwTools to create or manipulate GeoTIFF images for use with the resample tool. One common problem I did not mention right then is that the tags containing this geo information are not understood by every tool. If you for example open the image in a painting program, like […]

The curved earth

 Ever since FsX has been released, there have been a lot of discussion about the display problems with the old style ground polygons that are used a lot in addon sceneries. In FsX they have added an additional curvation of the earth, but these older polygons remained as flat as they ever where, so that […]