I have just released a small update for ObPlacer XML. This new version (0.84) does not have that many changes, but some recent discussions in the community still encouraged me to release it now. This first change is that it includes a new feature, you can now also place a fuel trigger object. For this […]
Airport Facilitator X
Flight1 has released a new scenery design tool, Airport Facilitator X. I have not (yet) tried this new tool, but looking at the info and pictures they provide it seems to extend AFCAD. Of course it is always good to build on such a nice tool. The tools works with both Fs2004 and FsX, and […]
A little bit of success
I just succeeded in exporting my first object from ModelConverterX back into FsX. In a previous post I showed a museum building that I had loaded into ModelConverterX from an API macro. Now I have been able to write it as a X file again, which I compiled into a FsX MDL file with XtoMDL. […]
XtoMDL does not yet like my X files
Yesterday I wrote about the continuing work on ModelConverterX. As I already mentioned then, watching the Tour de France delayed my progress a little bit. But I got as far as exporting my object as a FsX X file. At least that is what I thought. But XtoMDL does not yet seem to agree with […]
NL2000 version 3
As you might have read on the internet already, the new version of the [NL2000] scenery has been released. This latest release is for Fs2004 and again covers the entire country, with all its airports. The main difference is that this time the entire country has been filled with 1 meter per pixel photo scenery, […]
GFL SDK
Loading in all the different kind of textures that FS supports in a tool can be a quite challenging task. Some scenery object use 8 bit textures, others 32 bit, or compressed DXT textures. Some objects even still use the old RAW textures with a palette. And in FsX the DDS format has been added […]
Two new FS MVPs
Two more FS MVPs have been added recently, Lefteris Kalamaras and Brian Gefrich. Congratulations to them and I think we should be very happy with the increasing number of FS MVPs around in the community. Also check Owens blog post with some more info about these new MVPs.
Jetlag
Just got home this morning from my trip to Texas, so at the moment I have a slight jetlag. And to make things even better, my suitcase did not appear on the baggage carousel when the flight arrived. Luckily I already got a call from KLM that they found it though, so it should be […]
Small Library Creator XML update
I have just released a small update of Library Creator XML. This new version has one new feature, the ability to copy the GUID of a selected object to the clipboard, so that you can paste it into some XML code or another tool more easily. Besides that I fixed some problems. For example a […]
Always those blurries
A topic that appears very often on the [FsDeveloper] is the appearance of blurries in FS, usually related to developers adding their new content when it starts to appear. Unfortunately this is not a problem that has a single simple solution to it, but Phil Taylor has now posted some information on his blog that […]