With FS2020 being available I would like to let you know that I have started on adding support for the glTF models in ModelConverterX already. But it’s not yet finished or fully tested as my current machine doesn’t meet the FS2020 specs. Once I’m back from vacation I’ll continue on this feature. By that time […]
Ground Polygon Wizard update and seasonal models
The latest development release contains an updated version of the ground polygon wizard (GPW). The user interface has not changed a lot, but under water a lot has changed. So if you run into small issues with the new GPW, please let me know. The following changes are included: Before the GPW would set the […]
scenProc autogen building bug
This week I have fixed a bug in scenProc that could result in autogen buildings showing incorrectly in Prepar3D. This especially affects buildings that are oriented exactly north-south or east-west. They would show with a roof of the correct size, but with the walls too small, like in the image below. This bug has been […]
FXEditor update
I have just released an updated version of the FXEditor tool. In this new version the following new features are included: In the text editor you can use code folding on emitters, particles and particle attributes. This means that for complex effects you can collapse some of them and thereby navigate easier through the file. […]
Prepar3D v5 support
I have just released new development release versions of all my tools with added support for Prepar3D v5. The impact of the new version on most tools is limited. Below I list the details per tool. Overall the impact on the tool is not that big. But let me know if you encounter any issues […]
Bug reporting broken
I was quite happy the last few weeks that hardly any crashes were reported in my bug tracker from my tools. But today I found out why, the bug reporting is actually broken at the moment. It seems the interface into the bugtracker does not like the newer PHP version that i had to enable […]
Autogen object size distortion
That autogen objects have a distortion in their rotation is something we found out 6 years ago already. But until recently I was not aware that not only the rotation of the objects is distorted, also their sizes can be different then you would expect from looking at the objects in the Annotator tool. I […]
New steps to place points
The next development release of scenProc will include two new steps for placing points: LineToPoint and PolygonToPoint. In the future these steps will replace the existing steps to place points along lines or inside polygons. As i realise some of these steps are used in many of your scripts, I will not deprecate the old […]
Create terrain vector scenery with scenProc
The latest development release of scenProc makes a set of new steps to create terrain vector scenery generally available. This means that you can now use scenProc to make terrain vectors with the shp2vec tool. The manual contains a sample script that shows you how you can make terrain vectors from OpenStreetMap data, but of […]
scenProc 3.0 development release available
I have just made available the new development release version of scenProc. This takes the tool from version 2.0 to version 3.0. This new version has been in development for quite a while already, so it includes many new features. To main improvements are: Polygonal features with holes are supported much better. This means that […]