Today I did some more work on the ModelConverterX tool again. There were some complex polygons that were not converted into triangles correctly, so I had to improve the triangulation algorithm. I did make such an algorithm a while ago for another tool, but that one was for 2D polygons only. So I had to […]
ModelConverterX – night textures
Two weeks ago I was able to produce a lot of updates for ModelConverterX quickly, since then it has been a little more silent. But that does not mean no progress is being made fortunately. Today I have been able to add some new features again. The most important new feature is that night textures […]
SimConnect and CIGI
For some while already I wanted to learn a bit more about SimConnect and this week I found a good reason to do so. I wanted to try if I could connect FSX to CIGI. CIGI stands for Common Image Generator Interface and this is a common way in professional simulations to talk between the […]
Blender
What will happen when GMax is no longer there is a favorite topic for discussion on forums for a while already now. One of the alternative modelling programs often mentioned is Blender. Personally I consider that a good alternative as it is open source and seems to have quite a big user base. A little […]
Which version?
Which version? That is a question often asked on the [FSDeveloper] forums. And usually it is not the the original question, but the first reply because the thread starter did not mention is he is working with FSX or FS98. As we all know the answer might be different based on the FS version used. […]
Are they listening?
Complaining about the SDKs has been a favourite thing to do among developers for years. With previous versions of FS we always had to wait for ages to get them and of course it never told us what we wanted to know for our project (how could MS forget to include what I needed to […]
Good old scanner
This week I have been cleaning my computer room a bit and I came across my old flatbed scanner. You know, such a thing that was used before we had digital cameras to get a photo onto the computer as a digital file. I think I bought this one about 10 years ago, when I […]
ModelConverterX alpha 04
This evening I have uploaded a new alpha version of the ModelConverterX tool. It contains all the new stuff I have already blogged about in the last week or two. So if you are interesting in converting some of your old API macros to a FSX MDL file (or maybe an OpenFlight file), give this […]
Happy 2008!
I would like to wish all readers of my blog a happy new year and a lot of fun with their Flight Simulator related developments in 2008.
Scale it!
Today I made some nice progress again on the ModelConverterX tool. One of the new features I added is the option to scale your object, so that you can get the desired default size when placing your object with the XML code. Below you see a screenshot of the scale dialog. On the right you […]