Recently I bought an interesting book, Real-time rendering. I have not completely finished reading this book, but it contains a lot of useful information. For example I have found there solutions for some problems I had while working on my ModelConverterX tool. But the explanation of how the rendering process works also give a better […]
Multiple objects
Yesterday I continued working on a new feature for ModelConverterX that was high on the wishlist for a while. The ability to read in SCASM files with more than one object defined inside. So for example this would allow you to read in a SCASM object library definitation or just a SCAMS file that contains […]
Transparent textures
Today I have been doing some work again on one of the main features still missing from ModelConverterX, transparent textures. In the FSX MDL format it is no longer enough to add an alpha channel to your texture file. You also have to specify in the material that is used on the object that you […]
(Almost) time for a manual
I have just released an updated version of ModelConverterX, check out the thread on the forum to see all changes. This time mainy improvements in the reading functionality and some small new features. The bigger new features that are planned have not been implemented yet. Hopefully I can add some in the next release. Another […]
Here are your normals
I have added a new feature to ModelConverterX yesterday, the ability to show the normals of your object. The prime reason to do this now was that it gave me a good debugging feature to see if the SCASM code was read in correctly. But also for end users this can be useful, as it […]
Triangulation
Today I did some more work on the ModelConverterX tool again. There were some complex polygons that were not converted into triangles correctly, so I had to improve the triangulation algorithm. I did make such an algorithm a while ago for another tool, but that one was for 2D polygons only. So I had to […]
ModelConverterX – night textures
Two weeks ago I was able to produce a lot of updates for ModelConverterX quickly, since then it has been a little more silent. But that does not mean no progress is being made fortunately. Today I have been able to add some new features again. The most important new feature is that night textures […]
SimConnect and CIGI
For some while already I wanted to learn a bit more about SimConnect and this week I found a good reason to do so. I wanted to try if I could connect FSX to CIGI. CIGI stands for Common Image Generator Interface and this is a common way in professional simulations to talk between the […]
Blender
What will happen when GMax is no longer there is a favorite topic for discussion on forums for a while already now. One of the alternative modelling programs often mentioned is Blender. Personally I consider that a good alternative as it is open source and seems to have quite a big user base. A little […]
Which version?
Which version? That is a question often asked on the [FSDeveloper] forums. And usually it is not the the original question, but the first reply because the thread starter did not mention is he is working with FSX or FS98. As we all know the answer might be different based on the FS version used. […]