I have made some more progress on ModelConverterX by now. The extrusion of the 2D lines into 3D shapes is working fine and in the options the user can specify the shape he wants to extrude with. That can range from a flat plane (2 vertex circle) to a circle with more vertices so it […]
Video on the Wiki?
With the increasing amount of video tutotials becoming availalble on the FSDeveloper site and because they are just very useful to explain things, I have been looking at a way to integrate them in the Wiki. So let’s say to be able to play them inside the Wiki as an embedded video. The extensions for […]
Make those lines visible
One of the most important features still missing in ModelConverterX is the ability to read in API macros that use lines instead of polygons. I have started working on a solution for this now. Those lines will be read in and then transformed into a 3D object. It is like you extra a certain shape […]
Next ModelConverterX version
After working on the Wiki for most of the last week, now it is time to spend some time on ModelConverterX again. I do have some good ideas for the next version. I want to add some features that will allow the conversion of even more objects and I think after that I can remove […]
New Wiki frontpage
Tonight the new Wiki front page for the FSDeveloper Wiki went live. I hope this new page makes it easier for users of the Wiki to find the content they are interested in. You will find more categories, that relate to certain addon development related tasks, like terrain design or panel and gauge design. Also […]
Welcome to the club Jon
We have another FS MVP. Jon Masterson, better know as scruffyduck on the forums, has been awarded the MVP award. Most of you will probably know him from his activity on different FS forums, including FSDeveloper, and from the ADE tool he is working on. Congratulations on the award Jon and keep up the good […]
Normal map tutorial
It is quite a while ago already that I wrote on this blog about how to use normal maps on your FSX models. Today I finally found the time to put that information into a tutorial on the Wiki. I hope it makes the process of creating a normal map more clear. Or else feel […]
Back home again
Today I got back home after a week of vacation in France. We have been camping in the Alsace and Lorraine region. Although the weather was not perfect all the time, it is always nice to be out for a while. So now I am going to catch up with the email and the forum.
Heading for France
Tent … check, sleepingbag … check, cooking equipment … check, pans … check, …. As you can see everything is ready to go on vacation now. Only have to put it in the car and then we’ll head in the direction of France to go camping for a week. So no internet for the next […]
Gate IK animation video tutorial
Do you remember that [Nick] has been talking for a long time already about a new video tutorial for FSX? One that shows how to make those nice new skin and bone IK animations for your gates? Adrian Woods made a really nice tutorial about that and Nick has got it edited now. From now […]