It’s already some days ago that I wrote that the next version of ModelConverterX is almost ready. One reason for the delay is that I got a cold this week and that reduced the amount of time I would like to spend behind the screen a bit. But another reason is that I, and I […]
Attached object editor
I have just finished the last feature still on my todo list for the next ModelConverterX release. That does not mean the wishlist is empty now, but for the version 0.5 release I have put everything in I wanted. This last feature I just added is the ability to edit attached objects, for example an […]
ModelConverterX nearing next release
Last week the progress on the next ModelConverterX was a bit slow, but this weekend I have been able to solve a lot of the issues still on the todo list. For example I have checked whether all readers and writes report progress and events correctly. And also the user input is validate better and […]
ESP in MSDN Magazine
There is an article about ESP in the current MSDN Magazine. It gives a short overview of the platform and the ways you can extend it. Those that now FSX already might not learn so much new from it, but if you don’t know ESP or FSX yet it seems like a good introduction.
FSDeveloper seems down
The FSDeveloper website seems down at the moment. I am working on solving this problem, hopefully the webhosting company can fix it soon. Until then sorry for the inconvenience. EDIT: Now the site is available again.
Viewer functionality
As mentioned in my earlier post I would show a bit more of the progress on the reading and display of animations. I have now added control for the animation to the ModelConverterX form. In the animation below you can see the animation from the default baggage loader object. [View:http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Components.PostAttachments/00.01.64.56.52/BagLoader.swf:450:365] As you can see there […]
Animation progress
Yesterday I made some progress again in reading and understanding the animation code. I can now succesfully read the scenegraph information as well. This information determines how the different transformations and animations relate to each other (child and peer relations). This makes sure they are added together in the correct way, to get the desired […]
First animation test
I am quite happy that I (sort of) got animations to work in ModelConverterX now. It is just a very simple test animation I made and there are some bugs in it left. But this is quite a big step. I never got this far in MDL Tweaker before. See a small video capture below. […]
FSDS design blog
For those of you using FSDS as a modelling tool for Flight Simulator, it might be interesting to know that Adam Howe of Abacus has started a blog now. It already contains some tutorials that seem useful for FSDS users and hopefully the future will bring more interesting posts.
From the old shoebox (1)
Today I was cleaning out some old stuff in my computer room, when I came across some old sketches I made when designing scenery objects for FS98. Since then things have changed a bit, so I thought it would be funny to show them to you. I should start by mentioning that at that time […]