Textures

Some time ago I came across the website CG Textures which has a huge collection of images that can be very useful when looking for a specific texture. I think this might be a useful website for scenery designers.

Replacing the object market

Before we had a forum called Object market at the FSDeveloper site where people could share their work with other developers. This forum has now closed and all objects from it have been added to the downloads section. Of course users are still free (or I would even say encouraged) to contribute their work to […]

New categories

I have added two categories to the FSDeveloper forum. One for autogen related questions and another one for Microsoft ESP specific discussions. The ESP forum is meant for things that are related to ESP only, if it is a design question that applies to FSX and ESP both please use the existing subforums for scenery […]

Merry Christmas and Happy 2009

The last time I have been quite busy, so therefore there have not been any new posts on this blog recently. I have just come back from a short vacation in Belgium and am full of energy again to do some interesting FS related things in the remainder of my Christmas break. I plan to […]

Back from London

Yesterday I visited the ESP Developers Conference in London and I must say that it was very interesting. Being active for a long time in the FS community already the overviews of the SDKs and the basics of extending ESP did not provide much new things to me. But especially for the panel and gauge […]

FSDeveloper site is down

While the flu kept me in my bed, it seems something else also affected the webserver of the FSDeveloper website. I just noticed it today when I sat behind my computer again and I have informed support about it. So hopefully the site will be running soon again. As this kind of problems seem to […]

Ground polygon tutorial

Making ground polygons with GMax always seems to be a hot issue, especially the fact that you have to use the FS2002 gamepack and apply some tweaks to make things work. So this challenging part of scenery design gets discussed a lot on the forums. But now there is a new tutorial that might help […]