I have made a change in the 3D building feature in scenProc that was introduced about two weeks ago. At that moment the building texture configuration file contained both a list of wall textures and a list of roof textures. I have realized that is not so flexible, as you might want to use the […]
NVidia vs AMD: Shader differences
Around Christmas last year I made quite some changes to the shaders that ModelConverterX uses to be able to implement the PBR materials. Around that time I also optimized the code of the ModelConverterX preview to have better performance and less memory usage. This week it turned out that these new shaders did not give […]
scenProc 3D buildings available!
The feature to create 3D buildings with scenProc is available now. Make sure to read Chapter 7 of the updated manual, as it explains how to use this new feature. And I have also make a quick video tutorial to demonstrate the feature.
3D buildings in scenProc
Creating autogen buildings with scenProc is quite easy. But the autogen buildings also do have some drawbacks, mainly the fact that they need to be rectangular. Therefore it has been on the scenProc wishlist for quite a while already to be able to create MDL buildings for footprints that are hard to represent with autogen. […]
PBR support in ModelConverterX preview
After the recent performance improvements to ModelConverterX, I have been working on another feature that was on my wishlist for a long time and that is supporting rendering PBR materials in the preview. The next development release does add this feature for P3D PBR models. Below you see a screenshot of a test model with […]
ModelConverterX performance update
Over the past weeks I have been working hard to make ModelConverterX work more efficient. And the good news is that I have finished this improvement now, so the next development release contains these optimizations. So this is my (slightly early) Christmas present to all ModelConverterX users. It will give you more available RAM left […]
MCX performance optimizations
Lately it has been quiet with new features for ModelConverterX, but that doesn’t mean I have not been busy. After optimizing the import performance of glTF files for MSFS, I found quite a big inefficiency in the way ModelConverterX stores the model data internally. So I have been working on optimizing that internal structure of […]
FSDeveloper back online
The FSDeveloper website is back online now with another hosting company. Please note that the domain is still being transferred, so we temporarily use fsdeveloper.org for the website now. The installation of the SSL certificates is also still in progress, so you will see warnings about the site not being secure. We are working on […]
FSDeveloper issues – status update 2
Unfortunately the hosting company has not yet been able to solve the issues with the FSDeveloper forum yet. And to make things worse their technical support does not work in the weekend either. Since we are unhappy with this as administrators of FSDeveloper we have decided to move the website to another hosting company. I […]
FSDeveloper problems – status update
Time for the status update about FSDeveloper. There are still issues with the site and the problems seems to be that the communication between the forum software and the database server does not work correctly after the webhost moved the site to a new platform. Their system administrators are looking at this issue, but unfortunately […]