Unions

You could say that recently unions have played a role in my life. First there has been my wedding one and a half week ago of course, forming a nice union between me and my wife. But that is not what I want to talk about in this blog post. I have also been working […]

ADE9X

Yesterday Jon Masterson (scruffyduck for the FSDeveloper forum members) has released a new version of Airport Design Editor. The main new feature is that the tool now also support FS2004 airport XML files. I think it is good news that this program can now be used for FS2004 and FSX design. So I would advice […]

Announcing a new "project"

During the last weeks I did not write much on this blog. This was partly because of some travelling and also because of a new “project” I have been busy with. This project is not so compatible with FSX, or any other version of Flight Simulator. And where previous projects did not have a very […]

Up, down, up, down, up…

Today and yesterday the FSDeveloper website had a little bit of downtime. We are working on solving these issues by optimizing the server. Besides that we have also been working on the backups and some other technical issues. Hopefully so much downtime won’t happen again soon, but at least you can be sure we are […]

Object report

I have added another new feature to ModelConverterX that was on my wishlist for a while already, this is the feature to generate a HTML report of the objects loaded. This can be good for reference or to know which files are used and should be included in your distribution. For more details see this […]

Managed SimConnect Client SDK

Tim Gregson (or Beatle) has released a beta version of a new managed SimConnect client SDK a few days ago, check out his blog for all the details. He has also posted some details about the usage in another post already. For those that are using SimConnect a lot in their applications I think this […]

Attachpoints

Today I have been working a bit more on ModelConverterX. More specific on reading attachpoints for FS2004 scenery MDL files (for FSX files it was working already). While doing so I also took at a look at attached library objects, since their code is relatively similar I was able to add support for that type […]