Just a quick note that the gPoly development has been slow recently. About two weeks ago I worked a bit on the texture mapping on the polygons, but since then I have been kept busy with other things. Mainly work, but on the other hand I have also been working on the ModelConverterX tool to […]
Modelling for FSX using Sketchup
One of the topics that is discussed often lately on the FSDeveloper forums is using Sketchup to model for FSX. The good news for those of you who think that the learning curve of GMax is a bit too steep, is that you can use Sketchup as well if you want to model some scenery […]
Texture conversions
In the last days there has been a lot of discussion on the FSDeveloper forum about converting COLLADA objects for use in FSX. One of the issues the users are facing is that many COLLADA models use textures in formats that FSX can not read, for example JPG files. So there is clearly a need […]
Performance video tutorial available on Wiki
The video tutorial I did yesterday on the FSDeveloper LiveStream channel about performance related issues for 3D models, is now available on the FSDeveloper Wiki as well. I hope you enjoy the tutorial and that the explanations make things a bit clearer to you.
Video tutorial about performance
Tomorrow there will be another online video tutorial on the FSDeveloper LiveStream channel. The subject of this tutorial is performance for 3D objects and the tutorial will start at 22:00 CET (21:00 UTC). The following topics will be covered: Definition of concepts important for the performance: levels of detail, drawcall and texture vertex Performance tips […]
gPoly status update #6
Today I have been making some progress on gPoly again, so time for another status update. The first part I worked on is the user interface, especially the texture library that contains the texture you can use on your polygons. And also other improvements like the interface used to define new projects. But most of […]
ModelConverterX and LODs
It’s a little bit ironic, after all the effort I put in the LOD Creator functionality of ModelConverterX. But today I found out that the LODs were not really working in FSX SP2 when you exported the FSX MDL files. This is because of the drawcall batching functionality that I wrote about in the previous […]
LODs versus drawcall batching
Since MS introduced the concept of drawcall batching in SP2 of FSX there has been a lot of discussion going on about levels of details still working or not. In the end it comes down to a choice between either having LODs working for your object or having drawcall batching. The MDL files that the […]
ModelConverterX tutorial on Wiki
The ModelConverterX tutorial I gave this evening on the FSDeveloper LiveStream channel, has also been uploaded to the Wiki now. So on both of these places you can now review this tutorial. Unfortunately I had a few bandwidth problems while recording the tutorial, so I had to restart two times. Sorry for the inconvenience for […]
Criel-sur-Mer
The last few days we were in Normandy, around Criel-sur-Mer. Just a few days away to relax a bit after a busy year and trying to think as little as possible about work or flight simulation. So when it was a nice and sunny day we decided to go for a walk along the coast […]