Video tutorial about performance

Tomorrow there will be another online video tutorial on the FSDeveloper LiveStream channel. The subject of this tutorial is performance for 3D objects and the tutorial will start at 22:00 CET (21:00 UTC). The following topics will be covered: Definition of concepts important for the performance: levels of detail, drawcall and texture vertex Performance tips […]

gPoly status update #6

Today I have been making some progress on gPoly again, so time for another status update. The first part I worked on is the user interface, especially the texture library that contains the texture you can use on your polygons. And also other improvements like the interface used to define new projects. But most of […]

ModelConverterX and LODs

It’s a little bit ironic, after all the effort I put in the LOD Creator functionality of ModelConverterX. But today I found out that the LODs were not really working in FSX SP2 when you exported the FSX MDL files. This is because of the drawcall batching functionality that I wrote about in the previous […]

Criel-sur-Mer

The last few days we were in Normandy, around Criel-sur-Mer. Just a few days away to relax a bit after a busy year and trying to think as little as possible about work or flight simulation. So when it was a nice and sunny day we decided to go for a walk along the coast […]