ModelConverterX usage survey

To get a better understanding of how you are using the ModelConverterX tool I have setup a survey. So if you are using ModelConverterX, I would appreciate it if you spend some time to answer those questions. Knowing which functionality, importers and exporters matter most to you, helps me to make the tool even more […]

Drawcall minimizer

Today I have been working on the drawcall minimizer and it is going quite well. For the diffuse textures I can now reduce the amount of textures by combining them onto one texture sheet, after which the texture mapping is updated automatically on the model. The biggest problem with this approach is that other textures […]

San Francisco here we come!

Just a quite note, at the moment we are packing our bags and tomorrow we are flying to San Francisco for a two week vacation. So that means no computer, no FSDeveloper, no email and no tool updates. I am looking forward to this break and hope to come back with many new ideas for […]

openVFR

If you are looking to add more details to your FSX, have a look at the interesting project openVFR. It uses OpenStreetMap data and it really makes the scenery look a lot more realistic. With a bit of luck you can find your own street. I think this kind of scenery is a great alternative […]

Free?

A few weeks ago I read the book Free by Chris Anderson. In this book it is described how many companies (mostly on the web) nowadays can make money using free products. If I try to summarize it in my own words, the author is saying that since the cost of distribution of digital content […]