When developing my tools I often have to choose between implenting a functionality myself or using a third party library that provides it. Both approaches have their pros and cons of course. When coding something yourself you possibly reinvent a wheel that somebody else already did. But on the other hand it gives you more […]
ModelConverterX 1.5 stable release
The new stable release of ModelConverterX is out. Version 1.5 replaces version 1.4 as the stable release. Compared to version 1.4 many changes and bug fixes have been made. Some of the highlights of these changes are: Many performance improvements resulting in less memory usage and quicker importing and exporting times. Support for MSFS has […]
scenProc 3.0 stable release
The new stable release of scenProc is out. Version 3.0 replaces version 2.0 as the stable release. Compared to version 2.0 many changes and bug fixes have been made. Some of the highlights of these changes are: Many performance improvements resulting in less memory usage and quicker processing of your scenProc script. A new and […]
Different webhost
Just to let you know the scenerydesign.org website has been moved to a different webhost. It seems the move went OK, but if you encounter any issues with the site please let me know.
A 12 year old bug and some hierarchy editor changes
Sometimes bugs spend quite some time on my todo list. For example there was a bug in rendering the default FSX EH101 model that has been on that list for over 12 years. At that time I could not found the cause of the rendering issue and since then the problem has not surfaced too […]
Upcoming stable releases
I will be releasing a new stable version of ModelConverterX and scenProc in the next few weeks.The reason behind these new releases is twofold. On one hand over the last months there have been many improvements to the tools, mainly in the area of performance. So it is worthwhile to have those improvements in the […]
Vertex colors
One of the new features of MSFS compared to FSX and P3D is that you can specify vertex colors in your model as well. This means that just like a position or a normal, each vertex of the model can have its own color as well. This can be a more efficient way to set […]
Animation mapping
The latest development release of ModelConverterX has a new feature that can help in converting models between different sims. Often these simulators use different names for their animations. For example FS2004 and FSX have different names for certain types of animations. Before ModelConverterX used a hardcoded mapping when importing these models, but now this mapping […]
Configuration files
For many years I have been using the standard .NET settings files to store the configuration options in my tools. But this week I learned that the way I was using them was not really the most efficient way. This resulted in performance and stability issues. So therefore in the current development release I have […]
Drawcall Minimizer improvements
In the latest development release of ModelConverterX I have included a number of improvements of the drawcall minimizer: The performance of the drawcall minimizer has been improved a lot. You should see that it takes a lot less time to calculate the combined texture sheet now. There is an additional option to specify that textures […]