Just a quick note that the drawcall minimizer functionality of ModelConverterX will be available in the next development release (in a few hours). Please let me know if there are any bugs or issues.
Drawcall minimizer
Today I have been working on the drawcall minimizer and it is going quite well. For the diffuse textures I can now reduce the amount of textures by combining them onto one texture sheet, after which the texture mapping is updated automatically on the model. The biggest problem with this approach is that other textures […]
Jetlag almost gone
We are back home for a few days now, after enjoying a two week vacation in California. We had a lot of fun there and now that the jetlag is almost gone, it is time to spend some time on my FS tools again. Initially I plan to focus on ModelConverterX a bit more. I […]
San Francisco here we come!
Just a quite note, at the moment we are packing our bags and tomorrow we are flying to San Francisco for a two week vacation. So that means no computer, no FSDeveloper, no email and no tool updates. I am looking forward to this break and hope to come back with many new ideas for […]
Minimize drawcall functionality
One of the challenges when converting old API macros or COLLADA objects is often how to make them framerate friendly. It is not uncommon for such objects to use many small texture files. If you for example load an object from the Google 3D warehouse, don’t be surprised to find it uses 40 different texture […]
openVFR
If you are looking to add more details to your FSX, have a look at the interesting project openVFR. It uses OpenStreetMap data and it really makes the scenery look a lot more realistic. With a bit of luck you can find your own street. I think this kind of scenery is a great alternative […]
Mass Texture Editor
To assist with the conversion of textures while converting objects for us in FS, I have added a new tool to ModelconverterX. It is called the Mass Texture Editor tool and it will help you to rename, resize and convert to another format all the textures of an object at once. So this will be […]
Free?
A few weeks ago I read the book Free by Chris Anderson. In this book it is described how many companies (mostly on the web) nowadays can make money using free products. If I try to summarize it in my own words, the author is saying that since the cost of distribution of digital content […]
gPoly (no) progress report
Just a quick note that the gPoly development has been slow recently. About two weeks ago I worked a bit on the texture mapping on the polygons, but since then I have been kept busy with other things. Mainly work, but on the other hand I have also been working on the ModelConverterX tool to […]
Modelling for FSX using Sketchup
One of the topics that is discussed often lately on the FSDeveloper forums is using Sketchup to model for FSX. The good news for those of you who think that the learning curve of GMax is a bit too steep, is that you can use Sketchup as well if you want to model some scenery […]