Some time ago I started a survey to understand better how ModelConverterX is used. Thanks to everybody who provided their feedback, I have now collected the answers and made an overview of them. Luckily many of the answers are not too surprising, it seems in general the tool is being used as I had expected. […]
Exporting animations to FS2004
In the next development release of ModelConverterX you will find a first implementation of exporting animations to FS2004 scenery MDL files. This item was on the wishlist for quite some time already and I have now given implementing it a try. I am sure you will find some bugs in this first implementation. Some of […]
FSX temporarily sold out
To be honest I don’t know how long this announcement is on the FSInsider website already, but it seems that MS has run out of copies of FSX. The good news is that they are making new copies, so FSX should be available again at the end of May. Since it is very important for […]
Sometimes you have to break some things…
While working on the drawcall minimizer functionality of ModelConverterX recently, I realized that I had to update the way I represent the textures internally in the tool. Try to add minimizer support for night textures and other subtexture types turned out to be must harder than it should be. So I have now changed this […]
CFG tweaks and performance
Recently tweaking the FSX.cfg file to get better performance and solve some display problems has been a hot topic in the FS community. And now it seems Lefteris has made a nice little tool to assist in this tweaking. So check out his blog post for more details about the tweaking and the tool.
FSDeveloper email problems
For a little while we are having email troubles at the FSDeveloper website. This means that the forum software is not sending out notifications of new posts. But more annoying is that also new users registrations also don’t get the confirmation email. We are working hard on solving these issues. If you have registered recently […]
A nice surprise!
Yesterday I found a nice email in my inbox,I have received the Microsoft MVP award for another year. Last year, when the ACES studio had just been closed down for a couple of months, I was a little bit surprised already to still get the award. But to be honest, this year I was not […]
Where did March go?
I made my last blog post at the beginning of March and now it seems the month is almost over already. Where did all that time go? I guess it is partly because it has been quite a busy month at work and I also spend some time on finally finishing our wedding photo album. […]
Drawcall minimizer video
I have made a little demonstration video that shows how you can use the drawcall minimzer. In this video I will be converting a KMZ file to a MDL file. In that process I am using the mass texture editor and the drawcall minimizer to make sure the textures end up as efficient as possible. […]
ModelConverterX usage survey
To get a better understanding of how you are using the ModelConverterX tool I have setup a survey. So if you are using ModelConverterX, I would appreciate it if you spend some time to answer those questions. Knowing which functionality, importers and exporters matter most to you, helps me to make the tool even more […]