We are back from our trip to Greece. We arrived in Athens and stayed there for a day and a half. That was just enough time to visit the Acropolis and do some site seeing in the old part of town. We also enjoyed a dinner together with Lefteris and his wife one evening. Great fun to […]
FSDeveloper connectivity – part 2
While I was on vacation in Greece the problems with the connectivity of the FSDeveloper site happened again. Lefteris did some good debugging on it and now we know what the reason of the problems is. A work around is in place, so the FSDeveloper site should be accessible again in the way you are […]
FSDeveloper connectivity
At the moment there are some issues with the connectivity of the FSDeveloper website. So it can happen that you can not reach the site, in that case please try again in a few minutes. We are looking into this issue, together with the hosting company. Hopefully it will be resolved soon.
Duplicate attached objects
This evening I was working on a bug in the NL2000 scenery, the lighthouses did not have a light at night. It seemed that during the conversion to the FSX MDL format the attached effect was lost. Since adding I am too lazy to add all those effects by hand again, I added two new […]
Quick status update on the different projects
Here is a quick status update for some of the projects I am working on. I know I have not blogged much recently. That is mainly because it is quite busy at my work recently, so that affects the amount of free time a bit. Unfortunately I don’t expect this will change very soon. In […]
Microsoft Flight
Yesterday Paul Lange already dusted off his blog, which was an indication already that something was still going on. And then today Microsoft has announced Microsoft Flight. Not so much is know about this new simulator/game, but the teaser video looks interesting. Which is of course what any teaser would do. I guess we will […]
Levels of details and FS2004 MDL files
Today I have worked on two bugs in ModelConverterX that deal with levels of details and the FS2004 scenery MDL format. The first one I fixed is that levels of detail where not exported correctly to the FS2004 MDL format. This should be working again now. The second one is reading the levels of detail […]
Update on reading aircraft MDL files
Over the last days I have made good progress again with reading aircraft MDL files. I should directly say that not all of them will import correctly at this moment, but more and more are working. And also setting the conditions to extract a landing gear or set the flaps is working much better now. […]
Object conditions
From tomorrow the development release of ModelConverterX is able to handle objects with conditions better. When importing objects that have conditions applied you will get the form as shown below. In this form you can specify the value you want each of the variables to have. Using these values the conditions will then be evaluated […]
Reading older aircraft MDL files (at least partly)
The screenshot above shows some success with reading the older aircraft MDL files. In this case it is a CFS2 aircraft (they use the same MDL structure as FS98 and FS2000). This models comes out quite good. Unfortunately not all models load that well. Many of them only show partly or not at all after […]
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