Yesterday Paul Lange already dusted off his blog, which was an indication already that something was still going on. And then today Microsoft has announced Microsoft Flight. Not so much is know about this new simulator/game, but the teaser video looks interesting. Which is of course what any teaser would do. I guess we will […]
Levels of details and FS2004 MDL files
Today I have worked on two bugs in ModelConverterX that deal with levels of details and the FS2004 scenery MDL format. The first one I fixed is that levels of detail where not exported correctly to the FS2004 MDL format. This should be working again now. The second one is reading the levels of detail […]
Update on reading aircraft MDL files
Over the last days I have made good progress again with reading aircraft MDL files. I should directly say that not all of them will import correctly at this moment, but more and more are working. And also setting the conditions to extract a landing gear or set the flaps is working much better now. […]
Object conditions
From tomorrow the development release of ModelConverterX is able to handle objects with conditions better. When importing objects that have conditions applied you will get the form as shown below. In this form you can specify the value you want each of the variables to have. Using these values the conditions will then be evaluated […]
Reading older aircraft MDL files (at least partly)
The screenshot above shows some success with reading the older aircraft MDL files. In this case it is a CFS2 aircraft (they use the same MDL structure as FS98 and FS2000). This models comes out quite good. Unfortunately not all models load that well. Many of them only show partly or not at all after […]
Reading FS98 and FS2000 aircraft MDL files
Just a quick update on this ModelConverterX functionality. It is not finished yet, but I have made some progress last week. I can now read the information from the files, but when testing with some aircraft MDL files I still encounter a lot of BGL opcodes that ModelConverterX does not recognise yet. So I am […]
Reading section 9 BGL files
This Monday I already blogged about the new feature for ModelConverterX that allows it to read the old section 9 BGL files. This is the kind of files that tools like FSSC, Airport for Windows or GroundMaker make. I have now finished this reader and it will be available in the development release from tomorrow. […]
FSDeveloper on your smartphone?
Do you want to access the FSDeveloper forum on your smartphone as well? We have installed a plugin so that you can now use the Tapatalk application for the FSDeveloper forum as well. With the free version of this application you can read the forum and with the paid version you can also post new […]
Reading non library BGL files
ModelConverterX could already read FS2004 and FSX library BGL files, but using the recent improvements I made for the aircraft MDL reader, I have now added another function that was on my todo list for quite some time. I have added support for reading older section 9 SCASM BGL files. This includes the scenery BGL […]
Aircraft liveries
Today I made some improvements to the aircraft MDL reader of ModelConverterX. It still can’t read all MDL files, but much more of them should work now. This should at least give you an idea of the geometry of these models. The picture above shows an AI 737-300. Now that the geometry seems OK, the […]