Do you want to access the FSDeveloper forum on your smartphone as well? We have installed a plugin so that you can now use the Tapatalk application for the FSDeveloper forum as well. With the free version of this application you can read the forum and with the paid version you can also post new […]
Reading non library BGL files
ModelConverterX could already read FS2004 and FSX library BGL files, but using the recent improvements I made for the aircraft MDL reader, I have now added another function that was on my todo list for quite some time. I have added support for reading older section 9 SCASM BGL files. This includes the scenery BGL […]
Aircraft liveries
Today I made some improvements to the aircraft MDL reader of ModelConverterX. It still can’t read all MDL files, but much more of them should work now. This should at least give you an idea of the geometry of these models. The picture above shows an AI 737-300. Now that the geometry seems OK, the […]
Some ESP news
Let me just repeat some of the ESP related news that Tim Gregson (Beatle) recently posted on his blog. ESP is now officially dead, MS has taken the ESP website offline. The SDK pages on the MSDN website are still there though. Tim also reported that he has left MS now and will be working […]
Reading aircraft MDL files
This must have been one of the most often requested features for ModelConverterX. And I should directly say that it is not implemented completely yet, but this weekend I started on adding the functionality to read aircraft MDL files from FS2002 and FS2004. Below you can see a screenshot of the default fueltruck MDL that […]
Improved LOD Creator functionality
Over the last days I worked on the ModelConverterX LOD Creator tool. My first aim was to add another algorithm to calculate the LODs. And besides that I also improved the user interface a bit. On the right you see a screenshot of the new user interface and since the manual is not yet updated, […]
scenery.org
Ever since I started making scenery for Flight Simulator, you could get almost any tool you wanted using scenery.org. That site provided a great overview of tools and tutorials for scenery designers. Sadly last week the site went offline. This did not come as a huge surprise, since the owner Tom Gregor had already indicated […]
Black textures
An often occurring problem when designing scenery is that your object shows with black (or no) textures. There can be many causes for this. For example a texture that is not a power of two in size, a texture that is in the 24 bit BMP format that FS can not read or just a […]
Attached object orientation
For quite some time already ModelConverterX has the functionality to attach things to your object. For example an effect or another library object. I mainly used this to attach lights to objects and since these shine in any direction I never really bothered to check the orientation properly. Until there were some questions about this […]
Normal maps for FSX
Today I was experimenting a bit with using normal maps and bump maps in gPoly. So this meant I had to make some bump maps and while doing so it bothered me again that you have to transform the output of the normalmap plugins to work correctly in FSX. Maybe it is my GIMP skills, […]