ModelConverterX Convert Wizard

Today I have added a new feature to the ModelConverterX development release, the convert wizard. This function makes it even easier to convert and place an object into Flight Simulator. I have added this feature mainly with the novice developer in mind. Somebody who just wants to add a few objects to Flight Simulator. Even […]

ProFlightSim – a warning

You might have read this on other blogs already. For example Francois and Lefteris wrote about this already, but I feel it is too important to not repeat it here as well. There is a “new” flight simulator that is being marketed currently. The ads promise that it is the best out there and even […]

Wizard update

Just a small update on the conversion wizard functionality for ModelConverterX. Over the last days I have made some progress again. The following features are done now: Positioning, scaling and rotating the object on the map. So you can do the placement. Exporting to a BGL file, with the model and placement in it The […]

openVFR goes USA!

You might have heard about the openVFR scenery already for different European countries, like Germany or Netherlands. It’s a vector based terrain scenery using geo data from the OpenStreetMap project. The good news is that this project is now also going to cover the USA. On their blog the first screenshots have been released.

FSDeveloper connectivity – part 3

A few weeks ago we had trouble with the connectivity of the FSDeveloper server. This has now been fixed by a quick work around. But after discussing with the hosting company we came to the conclusion that a real fix would be to move FSDeveloper virtual server to another machine (a 64 bit one, instead […]

An interesting idea…

An idea on the ModelConverterX wishlist for quite some time already is to add an easy conversion wizard. This will be a wizard where you just select your object (for example a SketchUp made COLLADA file), tell which scenery folder to use and enter which location the object should get. After that the wizard will […]

Fixed camera views

I have added another small feature to ModelConverterX tonight. This is something I had in mind for some time already. You can now select a number of viewing directions for the preview. This allows you to fix the view to the front or left for example. In some case that makes it easier to monitor […]