Leaking memory

Tonight I have been doing some memory leak hunting in ModelConverterX. I have found (and fixed) a few leaks in the 3D preview of the objects. So from the next development release you should see less memory being used, especially when you make changes in the material editor. Also when browsing through object libraries or […]

FSDeveloper server performance

Over the last weeks there have been some issues with the performance of the FSDeveloper server. Now and then (but quite regularly), the performance of the server is bad. This means that pages load very slow or not at all. We are sorry for this inconvenience and we are looking into this issue. The problem […]

Time for a blog post

Yes, I am still updating this blog. We are back from vacation for one and a half week already, but I haven’t had the time yet to write on this blog. I guess me writing about bad news just before the vacation was not such a good idea either, because the vacation also started with […]

Convert Wizard update

I have released an update of the ModelConverterX Convert Wizard functionality. The main changes are: There is now also an option to combine textures while converting, thereby reducing the amount of drawcalls Before starting the conversion the wizard now checks if all compilers (like BGLComp and XtoMDL) can be found. If not the user will […]