It seems that we have a few issues at the FSDeveloper website with sending emails. We are investigating these issues now. So if you tried to register a new account and don’t get an email confirmation this can be the cause. If you have trouble with this, please contact us and we’ll try to help […]
Bug fix in Ground Polygon Wizard
A little while ago a user reported problems with the Ground Polygon Wizard. When slicing the polygons, some polygons were missing. I have now debugged and fixed this issue. From tomorrow the improvements are available in the development release. So if you are using the Ground Polygon Wizard please update to this version, the previous […]
Bye bye MVP
Since 2006 I was lucky to get an email every April 1st telling me that I had been awarded a MVP award for that year. But this year I have not been so lucky, I got a message my award has not been continued. So thanks to Microsoft of the opportunity of being an MVP […]
RGB reader updated
I have made some updates to the RGB texture loader of ModelConverterX. The first one is a bug fix for textures that are not square and the second one is added support for RLE compression in the RGB textures. With this the most commonly used RGB textures should be read by ModelConverterX. For those not […]
Drawcall minimizer bugfix
I have just fixed some bug in ModelConverterX, to be more precise in the drawcall minimizer functionality. The bug was that when an object has LODs, the drawcall minimizer did not work correctly. This has been fixed now. This bugfix will be available in the development release from tomorrow.
Basic version OpenFlight reader available
Yesterday I already wrote about the OpenFlight reader for ModelConverterX. Today I have been testing this new reader with some additional models and I have just added the functionality to the development release. So from tomorrow you can give it a try. Besides the models I exported from ModelConverterX itself, I also tried it with […]
OpenFlight reader
I have a list of feature requests for ModelConverterX, some items on this list have a higher priority than others. But as it goes with priorities they sometimes suddenly change a bit. For example I was planning to finish the Ground Polygon Wizard first, by adding support for seasonal textures. But some activities at work […]
Creating ground polygons for FSX with SketchUp
Over the last days I have been working on the Amsterdam Heliport for the NL2000 scenery. One of the tasks I did was to update the ground polygons of this scenery. Instead of using GMax for this, I decided to give SketchUp a try. In this blog post I will give an overview of my […]
Ground Polygon Wizard: shadow bug – a partial fix
In the next development release of ModelConverterX the ground polygon wizard as a new option: Prevent autogen suppresion. When you check this option the file will have the tweak to keep your autogen around the airport. However there is a bug in this tweak that it will result in flickering shadows. So if your shadows […]
Ground Polygon Wizard: shadow bug
Oops, I forgot to test the output of the ground polygon wizard in FSX with the shadow option for scenery buildings on. And you know what, there is still a bug in the output that does not display the shadow correctly. I will try to fix this issue soon, but for now you are warned.