FSDeveloper & X-Plane?

There has been some discussion recently on the FSDeveloper forum about creating a place to discuss X-Plane related topics as well. We have now created a poll to see how much interest there is to discuss addon creation for different simulators. Let us know what you think. It is a long time ago that I […]

ModelConverterX & crashbox granularity

In the previous post I talked about specifying the crashbox granularity in XtoMDL. I have now added an option to ModelConverterX as well to do this. The picture below shows the Exporter settings of ModelConverterX. If you want to specify the crashbox granularity you need to do two things here: Set the option SetCrashboxGranularity to […]

An undocumented XtoMDL parameter

At the FSDeveloper forum there was a question about the size of crashboxes in FSX. These are often not so accurate around your object and that can give trouble with the aircraft crashing too early. So the question was how to change that? I did not know the answer, but I found it. There is […]

Alpha test level

ModelConverterX uses certain default values for the material settings when you press the “Set Default Transparent” button in the material editor. On of them is the alpha test value, which had a fixed value before. But with some alpha values in the texture that could result in the transparent part  not showing up properly. This […]

New Prepar3D 3DS Max SDK

For those developers using 3DS Max to make their aircraft or scenery models there is good news. A common question on the FSDeveloper forum is which version of 3DS Max can I use together with the FSX gamepack? The bad news in that case is that it does not work with the latest versions and […]

You’ve got an update!

I have added a new function to ModelConverterX, an notification when a newer development release is available. When a newer release is available you will get a notifcation message as shown in the image below. If you click on the balloon you will be taken to the ModelConverterX webpage where you can review the latest […]