Today I was trying to import an object into GMax again. As usual I used ModelConverterX to make a 3DS file and then imported that one. But, also as usual, that meant a lot of trouble with the textures. Especially since the 3DS format can only store short DOS filenames, it can be quite some […]
Level of detail for FS2004 models
Tonight I have been improving how ModelConverterX reads levels of detail from FS2004 MDL files. The LOD values are now calculated more accurately. Since I spend quite some time figuring out some details I had figured out last year already (but forgot since then), let me sum up my main findings about levels of detail: […]
FSX AGN files
On the FSDeveloper Wiki we have a page describing the FSX autogen (AGN) file format. Today I have been experimenting with AGN files a bit, so I have added more information to this page. Polygonal buidlings, library objects and row houses are not also described. For the other sections I have added some extra explanation […]
Happy birthday FSDeveloper!
Wow, time really goes fast. It still feels like yesterday, but actually it is 5 years ago already that we transformed the SceneryDesign.org community into the FSDeveloper community. So happy 5th birthday FSDeveloper!
Saving your library
One of the items I am changing in the new Library Creator XML 3.0 is how you save your library. Before you had to save the XML and compile the library to a BGL. Now those two actions are combined in one form that saves your library. You can choose if you want to save […]
Library Creator XML 3.0
I am working on an updated version of Library Creator XML. Not that there is much wrong with the current version, but I would like to add a few new features. And to be able to add them easier I decided that I would first cleanup and optimize the current code a bit. So that’s […]
Another object placement tool?
For a while I am thinking about how to integrate the different tools I have made better. An example of this integration would be to open objects from Library Creator XML directly into ModelConverterX or easily insert an object from ModelConverterX directly into a library. While playing with those integration idea I had another idea. […]
SceneryDesign.org is back
In 2004 I started a community website for scenery designers and I called it SceneryDesign.org. In 2006 we decided to rebrand this site to FSDeveloper and expand it to discuss all kind of addons. All the time I still kept the SceneryDesign.org domain as well, it was just pointing to FSDeveloper. On the right you […]
Adding objects to FlightGear
This evening I took my first (baby) steps into scenery design for FlightGear. Having done scenery design for Microsoft Flight Simulator for such a long time, it takes a little time to get used to the differences. Let me start with the good news, in the end I was able to see my objects. In […]
Coordinate confusion – part 2
After all the theory I blogged about yesterday, I thought it might be a good idea to illustrate the difference today. So let’s take a quite common example. I have taken the threshold coordinates of runway 06-24 from Amsterdam Airport Schiphol. And I have chosen the reference point to be near the middle of the […]