Last week we opened forums to discuss X-Plane development on FSDeveloper. And this week we have added a new subforum again, this time to discuss development for the open source FlightGear simulator. So from now on you can also discuss development of scenery or aircraft for FlightGear on FSDeveloper, we hope you enjoy those new […]
Effects with an offset
A topic that has been raised frequently on the FSDeveloper forums recently is that effects attached to an object in FSX have an offset in their placement. Especially when you use these effects for your taxiway lighting or approach lights that is an annoying “feature”. So tonight I did a little experiment to see if […]
Oops a mistake, undo please!
It’s probably on of the key combinations most used in computer programs, Ctrl-Z, to undo your last action. Until now ModelConverterX did not have any undo functionality. When I started with the tool an undo function was not really needed, since it was an object converter. You loaded an object and exported it into another […]
X-Plane forums at FSDeveloper
We have opened two new sub-forums at FSDeveloper to discuss the development of aircraft and scenery for X-Plane. You can find the announcement for these new forums here.
Performance indicator render mode
I have added a new experimental render mode to ModelConverterX. This mode gives the object a colour based on the amount of texture vertices at a certain location. So this mode should help you to see where your object can be optimized further to increase performance. I have made a quick video to demonstrate it, since […]
The return of DrawCallMonitor!
In my previous post I already mentioned that the object statistics shown in the DrawCallMonitor tool and in the Object Information form of ModelConverterX differ. I have done some more studying on this and it is hard to say which one is better. DrawCallMonitor gives the right statistics if you want to know how many […]
DrawCallMonitor vs ModelConverterX
DrawCallMonitor is a tool I made some time ago to show statics about the amount of drawcalls, texture vertices and triangles used in a specific MDL file. Recently I have not updated this tool, because the Object Information form of ModelConverterX gives the same information. But is this information really the same? While discussing how […]
ModelConverterX user settings
How ModelConverterX stores your settings is a topic that has resulted in some discussion on the forum already. So let me try to make things more clear with this post. I am using a build in functionality of .NET to store the settings, which are conveniently called settings as well. This functionality automatically makes sure that the […]
Animation slider
I have made a small change to the ModelConverterX user interface. The control to manipulate an animation have moved to a new toolbar now. Since this toolbar takes some space, it is only shown when the object loaded has an animation. Else the entire toolbar is hidden. This new toolbar also has a slider that […]
Changed FSDeveloper forum structure
The changes to the FSDeveloper forum structure I talked about in the previous post have been made now. In this post on the forum I have explained what we changed.