I have just fixed the match texture function in the material editor. Since the new material editor was introduced this function was broken, but it is working again. With this function you can look for the same texture, with a different name in the specified texture folder. I hope to finalize the new material editor in the next couple […]
Merge objects
I have added a new function to ModelConverterX, you can now merge objects. After you bring up the form there are a couple of things you can do: You can specify the LOD that should be used for the model you are importing. So this allows you to import another model as a lower level […]
A new blogging home
For those of you who have been following me at my blog at msmvps.com, welcome to the new location of my blog. From now on you will find my posts about scenery design, tools and other things that interest me here. As you can see all old posts have already been migrated. So I hope […]
Specular and fresnel effects in preview
The next development release of ModelConverterX contains improvements to the rendering of the object in the preview. The two biggest changes are that the specular hotspot and the fresnel effects are now shown in the preview as well. I am not convinced that the fresnel effect is exactly like in FSX, but I think it […]
Classify building footprints
I have been adding more built-in attributes to scenProc recently, to allow you to classify buidling footprints in different types. Then for each type you can make different kind of autogen. This work is not yet finished, but in this blog post I want to show what you can do already now. Please read the […]
Built-in help
In the last two days I have made scenProc a little more robust. Before any mistake in the configuration file would usually result in a crash of the entire tool. That has been changed now. The tool will now check if you provided the right amount of parameters and give a warning when that is […]
Some autogen thoughts
I am going to spend some time on the scenProc tool again the coming weeks. It’s time to finish some of the features of that tool and make it even easier to make autogen. But of course there are some challenges left. One of the main challenges is that most FSX autogen must be rectangular. […]
User interface change
I have changed the main user interface of ModelConverterX a bit, actually it has gone back to some of the concepts that the tool used in 2008 already. I did remove the tabs that were used for the preview, event log and options. Instead of those tabs the options are now on a separate form, […]
Problem reporting
user: He, your tool does not work. me: What do you mean? What are you trying to do and what goes wrong? user: When I import my object it crashes. You need to help me, I have to convert this object. me: What is the error message you get at the crash? Can you maybe […]
Correcting for the FSX curved earth
One of the main differences between FS2004 and FSX when it comes to rendering the earth, is that FS2004 assumes that the earth is locally flat while rendering the scene, while FSX uses the correct curvature of the earth as well. But this has some consequences for scenery designers. When you make ground polygons they […]